funnily enough they’ve implemented countless alternatives to the scrolls that destroy your items at this point. you don’t have to do that at all unless you’re a masochist
if there was free loadout slots id just tell you to not go deep in the dark sea with atlantean stuff and use a different set, but itd be kinda unfair to say that currently
Chiming in to point out that the endgame PvE content is the Dark Sea - this is likely to always be true, since dark sea enemies already scale to like 650+ and the planned level cap is 500.
Atlantean armour is usable outside the dark sea, but what are you using it on? Strong pirate captains?
Insanity effects and/or having to fit Warding into your build is already a pretty substantial tradeoff for a fairly small increase in stats, it’s weird that the armour is also unusable in any PvE situation that might justify it.
It is?
I thought the planned level cap would be somewhere inbetween 700 and 1000.
Might just be imagining things.
I suspect that plans will change during the decade or so it will take for vetex to raise the cap that high, so there’s not much point digging up old vetex quotes, though it’s certainly true that dark sea content will be the hardest thing the game has to offer for a long time.
Warding V negates Insanity IV
That really isn’t the point here and even then how much warding are you expecting me to bring in for TWO atlantean items.
I already have two virtuous theurgist pieces for 4 warding and I’m not going any higher.
At that point I’d have higher total stats just not bringing atlantean items.
In my opinion this seems much too free; Atlantean modifier essentially lets you have 2 exotic enchants on an item, and for your first 3 modifiers the only cost is various levels of visual obscurity which can be countered. If you could run 4 or 5 modifiers without suffering from the full consequences of actual insanity, I feel like stats would become even more inflated than people say they are now. Atlantean modifiers are limited to 3 max because with the right builds they would be overtuned.
Overall, I think Atlantean modifier insanity is alright working the way regular insanity works. While yes , there are substantial trade offs/ downsides to using Atlantean modifiers, I see that as the point; it’s not something that’s for every build or every situation. It’s a sacrifice in exchange for the boost it grants, but there are cases when’re you would be better off with said boost. Case in point, the dark sea.; in an area where you’re gaining insanity, it clearly doesn’t make sense to disadvantage yourself by wearing more insanity items. But In a situation where you’re progressing through the normal pve or pvp of the game, such as fighting bosses or sparring players/bounty hunting, the boost of the Atlantean modifier would be much more worth it.
It isn’t a strict downgrade, you’re not supposed to use insanity items in the far reaches for obvious reasons. It’s a tradeoff
Warding Potion
That one guy who cheesed unholy beast
Insanity 2 and 3 can randomly stun
So what you’re telling me is that atlantean modifier is currently PvP only because, as NoBanana said, what on EARTH am I supposed to be using it on? Strong pirate captains?
Why should the items obtained from the endgame PvE content be useless in the endgame PvE content?
If the items from the endgame PvE are useless in the endgame PvE and only useful in PvP or grinding bronze sealed chests, that’s a pretty strict downgrade to me.
i thought it was but i guess he made that suggestion for a reason
…right?
NOPE it is NOT
If you have 5 insanity from armor you die on the spot.
If you go into the 4th range with 2 atlantean armor pieces you die on the spot.
3rd range with 3 and so on.
If having armor insanity alone didn’t trigger insanity 4 or 5 damage and either completely kill your health regen or completely kill you then I would not be making this suggestion.
If its a bug then great, means I don’t have to worry about some chance atlantean being directly detrimental to all items its on being intentional.
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