Ash Mage Ashlyn Barion

yo she’s hot

how did you destroy my comment? :frcryin:

This is off-topic, but it basically means you can move comments to different posts

is it just me or the amount of horniness in November is actually increasing ?

Well…it is NOvember…

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55 posts were split to a new topic: Critiquing critique

These do have pupils, but you would have to consider everything and not just one detail. You could make a black dot that is representing the eye bigger/smaller. Eyebrows also help a lot with blank eyes

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pog Poggers indeed

don’t mind me barging in, seeing the critique without suggestions or tips feels kinda ‘eh’ to me

Meta, do you mind if I suggest some anatomy-related stuff based on Dragon’s criticisms? Most of the stuff I’m suggesting is pretty much related to perspective and stuff, don’t worry.

edit: If you allow me to draw anatomy guides/notes on your drawings for the explanation purposes, please say so. I don’t draw on someone’s art unless I’m allowed to.

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I’m at max likes, but I could kiss you for showing actual respect and an understanding of others’ wants

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Nice art meta

anyways nice art meta, i liked it

just ask first

So my dirty ass thought she was wearing a bikini

But that’s another story to tell.

Any feedback is well-appreciated.

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Ight, I’ll separate my own suggestions into each individual part.

Head/Face


Since I’m not really sure if you’re drawing a slightly turned(1/4 view) face or a straight face, I got some suggestions for both, depending on what you’re going for.

Also, one general thing to point out. The eyes aren’t tilted in the same opposing angles. You could try drawing each stroke and comparing them/fixing their balances from both eyes, before moving on to the next strokes. Not finishing one eye then start on the other eye from the scratch.

Turned

  • The current neck technically works if it’s turned this way
  • But for general stuff, it’s recommended to sketch a guideline that shows how the middle vertical line of the face goes. Then you place the nose, mouth, eyes, etc. (Think of the head as one sphere/tall oval to imagine where to place the line on the face.)
  • And for the eyes in this head angle. The one further away from the camera gets narrower, and the opposite applies to the other eye.

Straight face

  • Symmetry is the keyword here. From the whole head to the neck. (If you need more clarifications on this part, please do tell.)
Right arm and overall body


Now here’s where it gets slightly tricky. But perspective really plays some roles here (based on the character’s turning angle).

But in general, a joint/part would overlap the other ones if the perspective focuses on that joint/part. Parts that are closer to the camera are bigger in the perspective, and the opposite applies to the parts further away.


I’m not good at explaining the overlapping in the perspective, but yeah.

Another note on the hip. It seems pretty misplaced in the picture (with the curves and stuff). So in general, put the hips out! (Also from this perspective, the curves don’t curve inside that much. The curves are more visible when the perspective stands right ahead of the person.)

Shirt

As for the zip and two vertical lines on the shirt, they curve along with the chest’s shape. And since the chest is more round (with the clothes on, I’m not talking about the naked one), shade the chest like how you would with spheres/spheroid.

Also, the cloth part. Make it visible that its edge is covering the shoulder, and curves along with the shoulder’s shape on that part.

Left arm

This one’s quite tricky to grasp, but the arm’s angles look unnatural. You can try to loosen them up or switch to angles more commonly used on people’s poses.

And for the hand, you can improve by adding the palm part.

Extra tidbits
  • Another perspective stuff for the magic circle. I’ve got 2 ways to help with this part.
    • If you want to make the circle face towards the camera, make the palm and wrist tilt towards the camera. (this one’s pretty tricky to do bc hand perspective n stuff)
    • Make the circle tilt with the character’s hand/palm/casting area direction. If they tilt, the circle tilts.
  • The right wrist is more relaxed, but the finger grips look tense. There are also two ways to help with this part too.
    • If you decide to keep this wrist angle, loosen the character’s fingers.
      - If you decide to keep the fingers, tilt the wrist closer to the character’s inner arm.
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ok good
why u horny tho?

it affects everyone
it is inevitable

But why on november
:fr:

yes