Nice art meta
anyways nice art meta, i liked it
just ask first
So my dirty ass thought she was wearing a bikini
But thatās another story to tell.
Any feedback is well-appreciated.
Ight, Iāll separate my own suggestions into each individual part.
Head/Face
Since Iām not really sure if youāre drawing a slightly turned(1/4 view) face or a straight face, I got some suggestions for both, depending on what youāre going for.
Also, one general thing to point out. The eyes arenāt tilted in the same opposing angles. You could try drawing each stroke and comparing them/fixing their balances from both eyes, before moving on to the next strokes. Not finishing one eye then start on the other eye from the scratch.
Turned
- The current neck technically works if itās turned this way
- But for general stuff, itās recommended to sketch a guideline that shows how the middle vertical line of the face goes. Then you place the nose, mouth, eyes, etc. (Think of the head as one sphere/tall oval to imagine where to place the line on the face.)
- And for the eyes in this head angle. The one further away from the camera gets narrower, and the opposite applies to the other eye.
Straight face
- Symmetry is the keyword here. From the whole head to the neck. (If you need more clarifications on this part, please do tell.)
Right arm and overall body
Now hereās where it gets slightly tricky. But perspective really plays some roles here (based on the characterās turning angle).
But in general, a joint/part would overlap the other ones if the perspective focuses on that joint/part. Parts that are closer to the camera are bigger in the perspective, and the opposite applies to the parts further away.
Iām not good at explaining the overlapping in the perspective, but yeah.
Another note on the hip. It seems pretty misplaced in the picture (with the curves and stuff). So in general, put the hips out! (Also from this perspective, the curves donāt curve inside that much. The curves are more visible when the perspective stands right ahead of the person.)
Shirt
As for the zip and two vertical lines on the shirt, they curve along with the chestās shape. And since the chest is more round (with the clothes on, Iām not talking about the naked one), shade the chest like how you would with spheres/spheroid.
Also, the cloth part. Make it visible that its edge is covering the shoulder, and curves along with the shoulderās shape on that part.
Left arm
This oneās quite tricky to grasp, but the armās angles look unnatural. You can try to loosen them up or switch to angles more commonly used on peopleās poses.
And for the hand, you can improve by adding the palm part.
Extra tidbits
- Another perspective stuff for the magic circle. Iāve got 2 ways to help with this part.
- If you want to make the circle face towards the camera, make the palm and wrist tilt towards the camera. (this oneās pretty tricky to do bc hand perspective n stuff)
- Make the circle tilt with the characterās hand/palm/casting area direction. If they tilt, the circle tilts.
- The right wrist is more relaxed, but the finger grips look tense. There are also two ways to help with this part too.
- If you decide to keep this wrist angle, loosen the characterās fingers.
- If you decide to keep the fingers, tilt the wrist closer to the characterās inner arm.
- If you decide to keep this wrist angle, loosen the characterās fingers.
ok good
why u horny tho?
it affects everyone
it is inevitable
But why on november
yes
Updated the OP with a cleaned up version of the drawing.
Ashlyn Bari n
Why do you do this.
because im an idiot
ah yes my favorite house
Bariashn