Ash Mage Ashlyn Barion

Nice art meta

anyways nice art meta, i liked it

just ask first

So my dirty ass thought she was wearing a bikini

But thatā€™s another story to tell.

Any feedback is well-appreciated.

1 Like

Ight, Iā€™ll separate my own suggestions into each individual part.

Head/Face


Since Iā€™m not really sure if youā€™re drawing a slightly turned(1/4 view) face or a straight face, I got some suggestions for both, depending on what youā€™re going for.

Also, one general thing to point out. The eyes arenā€™t tilted in the same opposing angles. You could try drawing each stroke and comparing them/fixing their balances from both eyes, before moving on to the next strokes. Not finishing one eye then start on the other eye from the scratch.

Turned

  • The current neck technically works if itā€™s turned this way
  • But for general stuff, itā€™s recommended to sketch a guideline that shows how the middle vertical line of the face goes. Then you place the nose, mouth, eyes, etc. (Think of the head as one sphere/tall oval to imagine where to place the line on the face.)
  • And for the eyes in this head angle. The one further away from the camera gets narrower, and the opposite applies to the other eye.

Straight face

  • Symmetry is the keyword here. From the whole head to the neck. (If you need more clarifications on this part, please do tell.)
Right arm and overall body


Now hereā€™s where it gets slightly tricky. But perspective really plays some roles here (based on the characterā€™s turning angle).

But in general, a joint/part would overlap the other ones if the perspective focuses on that joint/part. Parts that are closer to the camera are bigger in the perspective, and the opposite applies to the parts further away.


Iā€™m not good at explaining the overlapping in the perspective, but yeah.

Another note on the hip. It seems pretty misplaced in the picture (with the curves and stuff). So in general, put the hips out! (Also from this perspective, the curves donā€™t curve inside that much. The curves are more visible when the perspective stands right ahead of the person.)

Shirt

As for the zip and two vertical lines on the shirt, they curve along with the chestā€™s shape. And since the chest is more round (with the clothes on, Iā€™m not talking about the naked one), shade the chest like how you would with spheres/spheroid.

Also, the cloth part. Make it visible that its edge is covering the shoulder, and curves along with the shoulderā€™s shape on that part.

Left arm

This oneā€™s quite tricky to grasp, but the armā€™s angles look unnatural. You can try to loosen them up or switch to angles more commonly used on peopleā€™s poses.

And for the hand, you can improve by adding the palm part.

Extra tidbits
  • Another perspective stuff for the magic circle. Iā€™ve got 2 ways to help with this part.
    • If you want to make the circle face towards the camera, make the palm and wrist tilt towards the camera. (this oneā€™s pretty tricky to do bc hand perspective n stuff)
    • Make the circle tilt with the characterā€™s hand/palm/casting area direction. If they tilt, the circle tilts.
  • The right wrist is more relaxed, but the finger grips look tense. There are also two ways to help with this part too.
    • If you decide to keep this wrist angle, loosen the characterā€™s fingers.
      - If you decide to keep the fingers, tilt the wrist closer to the characterā€™s inner arm.
4 Likes

ok good
why u horny tho?

it affects everyone
it is inevitable

But why on november
:fr:

yes

Updated the OP with a cleaned up version of the drawing.

Ashlyn Bari :ash_magic: n

Why do you do this.

because im an idiot

ah yes my favorite house
Bariashn