Bio's Development Log

Progress logs from Turbulent Waters: Chapter 1

Rigging and materials

Posing and scene work


Had to drastically change this one since Kristen didn’t really work as a foreground, so the perspective shifted more towards Winters as the main focus of the picture.

5 Likes

cutlass users when they realise tiger rush misses like 80% of the time:

Lol random question, is Neviro a lefty or righty? It looks like he holds his spear with his left right?

Trying to make genderbent Neviro but struggling with pose and face rn :pensive:

4 Likes

Still getting worked on, but haven’t had much time balancing work and college to make much stuff. All my applications are on my personal computer at home so I can’t use it during work or at college. :frowning:

Finally done with genderbent Neviro :I

Progress pictures:
image
Rigging and materials

image
Posing and lighting


Final result and editting


I’ll make a character sheet and post eventually~

3 Likes

tbh i like stage 3/4 more than the final result

“TAKE THIS!!!”

-10 damage.

its the effort that counts

the warden in question:
hmmm : r/hmmm

So I saw it was lettuce’s birthday today, so I just had to make something for em! This is the behind the scenes look at how it was done.


Character model and retexturing

Reference poses
Posing and extra objects


Thank you for all the fights and times we’ve played arcane odyssey together!

1 Like

Only tip about Corrina is that her eyes are green.

Other than that looks awesome.

Also, what’s on her head?
Wait, that’s iceberg lettuce.

aa I thought it was blue, thanks for letting me know!
Screenshot_163

I changed her a lil’ bit



I bet you’ve seen though

1 Like

I’d be too nervous to fight lol :cold_sweat:

she looks like she’s gonna kidnap me

You should read my most recent story I posted (their jaws)

Maybe that’ll give you an answer?

I swear I’m not trying to advertise for myself There is actually something relevant that happens there

lettuce X typo universe crossover when

Been busy work on some game dev, currently working on a HUD for one of my friend’s game.


image

Scripting is hard ;-;

1 Like

I’ve only modeled rooms for a game in a class so I can’t fathom how hard scripting would be

I tried using blender too, but that didn’t work out really.

Finished the remainder of the scripting portion, this has taken me a week so it’s not exactly the fastest but atleast it works!

Progress Milestones

First Iteration, established bare bones for the HUD

Second Iteration, Finalized Layout

First Image Assets Imported, Movement tested with animating UDIM2

Animations completed, outer color scheme changed

Final Iteration, fully scripted with updated bar color and new tiered level colors