Bio's Development Log

so you knew what that other thing was

TOUHOU PROJECT lets go

Behind the scenes of the Contest Submission:

Progress details


Inspiration

Draft 1

(Found a copy of Cirrus’ map in the tool box… somehow???)

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Struggles with camera angles


Found camera angle, test render and materials

Final Result:

13 Likes

woaha, this is really amazing

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I finished it :pray:
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The acumen is doneeee :D!
@DubiousLittleTyp0

11 Likes

:face_holding_back_tears:

cinema

I think i can put this here, I should prob ask first, oh well who’s looking here anyway

4 Likes


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1 Like

Once again, thank you so much Flora for the amazing OST!

I can’t wait to use this in the game when I get a chance!!!

2 Likes

not thaaat many…

Haven’t popped into this thread for a bit but here’s a recent thumbnail I made for my friend’s game.


Game link:

Please do give it a visit, he’s been working hard on this for the past year :pray: If you like magics and making absurd combos with crazy amounts of moves, this is the game for you. There’s 10+ different elements with moves you can mix and match to create a perfect move set. You can even combine moves to create snap versions with different effects and casting speeds.


Also a discord link so you can cheer him on <3

6 Likes

That better not be a fairfrozen on the shrieker’s back…

Snaps are totally not rogue inspired (trust)

Don’t say the word rogue in yrni0s presence…

I VIVIDLY Remember HOW THAT FIGHT WENT

The light spear makes sense it looks nice (I just need to impale more people)

Looks very interesting! I’ll give it a go (I can’t believe I still haven’t yet).

Hehe yeah, you are a scary foe to go against when you use light spear :]

1 Like

I can’t post it yet, but I did make a secret santa gift for someone in the arthub :]
Can’t wait to reveal it when it’s time~

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Some feedback:

Firstly, I like the idea of starting the player off simply, but the power difference between a novice and someone with like 100 levels is crazy. Having more moves isn’t as big of an issue as it could be, given the combo system, but I still think the player should start with at least 3. And maybe snaps for each.

Next, the amount of visuals are overwhelming. There’s just too much stuff going on, and it makes it hard to see what you’re doing. Shiftlock putting you directly behind your character instead of over their shoulder also affects this. On the large, predictable elementals it wasn’t so bad, but on a player it would be pretty annoying, as they’d get lost in the amount of effects. At least, so I assume. There wasn’t anyone online while I was playing.

1 Like