[0217-0223]
- Added datastore keys for Inventory, Abilities, Character, Progress and Dialogue
- Added Kogetsu’s new SP2 VFX by @Boi
- Reorganized remote events in replicated storage
- Cooldowns now use a different method for counting down
- Carl now gives you the option to reset your stats
- Added VFX for fist’s SP3 by @Boi
- Reanimated Kogetsu’s Switch ability
- Parrying a move now grants you 1 second of invulnerability and refreshes your normal combo
- Mars now gives the option to change ARMS colors
- Added Stein for ARMS Rerolls (WIP)
- Stats now properly scale if the ARMS is lower than the current equipped
- Markus now gives the option to learn the fists style (if you spun it away)
- More effects for Fists SP3 and EQUIP
- Fixed block queuing being global for all players (needs more testing)
- You are no longer able to set your none slot to fists
- Designed new HUD for characters
Decently productive week with lots of new visual goodies. Thanks alot to @Boi for his help on the VFX this week! They also have a development log that you can check out here! I was thinking about having the test sessions happen in chapter 0 / Act 0 of the story. It’ll almost be like a prologue before the main story, so you can see a bit of back story before the MC is present.