Bio's Development Log

[0217-0223]

  • Added datastore keys for Inventory, Abilities, Character, Progress and Dialogue
  • Added Kogetsu’s new SP2 VFX by @Boi
  • Reorganized remote events in replicated storage
  • Cooldowns now use a different method for counting down
  • Carl now gives you the option to reset your stats
  • Added VFX for fist’s SP3 by @Boi
  • Reanimated Kogetsu’s Switch ability
  • Parrying a move now grants you 1 second of invulnerability and refreshes your normal combo
  • Mars now gives the option to change ARMS colors
  • Added Stein for ARMS Rerolls (WIP)
  • Stats now properly scale if the ARMS is lower than the current equipped
  • Markus now gives the option to learn the fists style (if you spun it away)
  • More effects for Fists SP3 and EQUIP
  • Fixed block queuing being global for all players (needs more testing)
  • You are no longer able to set your none slot to fists
  • Designed new HUD for characters

Decently productive week with lots of new visual goodies. Thanks alot to @Boi for his help on the VFX this week! They also have a development log that you can check out here! I was thinking about having the test sessions happen in chapter 0 / Act 0 of the story. It’ll almost be like a prologue before the main story, so you can see a bit of back story before the MC is present.

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