Bio's Development Log

Removed herobrine

omg your ui work is so smooth

1 Like

Aww, thank you maple :D!

[0127-0202]

  • Added damage tables (anyone who deals above 20% dmg will get award with the kill)
  • NPCs now give exp when killed
  • Exp gain now scales based on your combo multiplier (Maxes out at 2.5X)
  • Added Level up VFX and SFX (Changes based on how many levels you gain)
  • Data now persist across deaths
  • Kogetsu’s SP1 now has an additional hitbox at the end of it’s explosion
  • Speed now affects projectile speeds (Very slightly)

I have been on vacation :D! It looks like all that’s left now is saving and we’ve basically got a bandit beater B)…(What am I doing with my life)

7 Likes

[0203-0209]

  • Completed new dialogue handler (programming, structure, remotes, sfx, vfx)
  • Added custom proximity prompts
  • Added datastore for dialogue handler ( Thanks @Krvzzz for the suggestion)
  • Opal now welcomes you to the game
  • You can now input buffer blocking (Holding F while stunned) to immediately block on wakeup
  • Some moves now put you into an invincible state (Fourth move of M1, certain skills)
  • Added Kogetsu’s SP2 (Animation idea by @Boi)
  • Hitbox button now works again
  • Added cutscene handler
  • Opal now has a cutscene
  • There’s a distance check for dialogue now so you can run away from people :dark_sunglasses:
    image

(Running away from cutscenes)


I am back from vacation! (Not looking forward to working on datastores again…) When that’s complete, I’m definitely looking forward to writing a tutorial for the game. I’m thinking of giving the player two slots at the beginning, being Fists and Kicks. This would give the player experience of switching between slots mid combo and make it less jarring when they get their ARMS to use.

5 Likes

can’t wait until absurdly cracked players speedrun a boss by abusing invincibility on their 4th m1 attack instead of dodging

*I should correct that when you hit someone with your 4th m1, the target gets invincibility. This was because NPCs were a bit too op without this, being able to stun lock you infinitely

Here’s a clip from a previous update where dummies were beating the crap out of me q.q

2 Likes

“Hey, username, Don’t think you’ll be escaping me this time! walks out of cutscene

can’t wait until absurdly cracked players speedrun a boss by beating each other up with m1s and sacrificing one of them to give the rest invincibility to dodge attacks

selling my ARMS and LEGS

Limbs arent worth much tho

Do you mean that enemies don’t get the invincibility when you attack then or that there’s a debuff that prevents you from gaining invincibility from an enemy?

I don’t think there’ll be a debuff like that, there’s ways to continue your combo outside of M1s so there’s no worry about that. You can always cancel into other moves after the active duration of the move.

THIS WAS FORESHADOWING. O Apollo, my god of prophecy, why have you blessed and cursed me with this gift?
https://cdn.discordapp.com/attachments/821804441081741343/1339078861450645545/image.png?ex=67ad69df&is=67ac185f&hm=34e5c9c7a21f4f55c8badebf7e6327d5007746e7b5cada28587f6d4d963b483a&

this is why i use profileservice it is so goated i just put stuff in a big table and it works

Prophets curse

[0210-0216]

  • Worked on a small gamejam game :+1:
  • Added export and import functions to main data table in order to convert data for the datastore
  • Datastore2 added and hooked up to the CT
  • Slot Datatstore now works and saves data for all slots / ARMS
  • Tweaked menu icons slightly
  • Started work on displaying move data for ARMS specials


Most of the time this week was spent trying to figure out this dang datastore module but it’s finally done ;v;. The cool thing about the datastore2 thing is that once it’s configured it’s not too bad to add additional saves to the main player data. Some other saves I’ll add in the future are going to be; Inventory, Abilities (Seperate from ARMS), Character, Progress, and Dialogue.

8 Likes

Looks like the forums got a new update to it’s UI

There’s a bottom bar now :0

5 Likes

weird

1 Like