Pluh, send information every heartbeat? q.q
I’ll try it out and see how it works out. Does it have a noticeable lag difference or nah?
Pluh, send information every heartbeat? q.q
I’ll try it out and see how it works out. Does it have a noticeable lag difference or nah?
Thank you very much Maple!
I’ve got a way for the client to replicate mouse position to the server now, this is going to add so many options for moves :D!
[0120-0126]
Woohoo, I’ve finally caved and went on to make some VFX at last. This was mostly a week of visual updates and functionality as the back-end is in a decent-ish spot. (Thanks again to maple for showing me how to do client-to-server mouse replication) I think I just have to make NPCs drop exp and stuff and then the game will be semi-playable at least. Also I’ll be on vacation for next week so progress will probably slow a bit from the usual. Til next week
Video of combo counter and blocking vfx but I can’t get it to embed q.q
Removed herobrine
omg your ui work is so smooth
Aww, thank you maple :D!
[0127-0202]
I have been on vacation :D! It looks like all that’s left now is saving and we’ve basically got a bandit beater B)…(What am I doing with my life)
Well, right now you’re using it to develop a roblox bandit beater with heavy reliance on RNG (at least from what I’ve heard before)
[0203-0209]
(Running away from cutscenes)
I am back from vacation! (Not looking forward to working on datastores again…) When that’s complete, I’m definitely looking forward to writing a tutorial for the game. I’m thinking of giving the player two slots at the beginning, being Fists and Kicks. This would give the player experience of switching between slots mid combo and make it less jarring when they get their ARMS to use.
can’t wait until absurdly cracked players speedrun a boss by abusing invincibility on their 4th m1 attack instead of dodging
*I should correct that when you hit someone with your 4th m1, the target gets invincibility. This was because NPCs were a bit too op without this, being able to stun lock you infinitely
Here’s a clip from a previous update where dummies were beating the crap out of me q.q
“Hey, username, Don’t think you’ll be escaping me this time! walks out of cutscene”
can’t wait until absurdly cracked players speedrun a boss by beating each other up with m1s and sacrificing one of them to give the rest invincibility to dodge attacks
selling my ARMS and LEGS
Limbs arent worth much tho
You should definitely make the lack of granted invincibility an enemy’s gimmick, it sounds silly fun and quite memorable.
Do you mean that enemies don’t get the invincibility when you attack then or that there’s a debuff that prevents you from gaining invincibility from an enemy?
The latter, though you shouldn’t bother if that isn’t the style that your vision has.
I don’t think there’ll be a debuff like that, there’s ways to continue your combo outside of M1s so there’s no worry about that. You can always cancel into other moves after the active duration of the move.
THIS WAS FORESHADOWING. O Apollo, my god of prophecy, why have you blessed and cursed me with this gift?
https://cdn.discordapp.com/attachments/821804441081741343/1339078861450645545/image.png?ex=67ad69df&is=67ac185f&hm=34e5c9c7a21f4f55c8badebf7e6327d5007746e7b5cada28587f6d4d963b483a&