Bleed stacking should remain, but with changes

Proposal

The Bleeding status effect should remain stacking as it does currently.

Details/background on your proposal

Currently, bleed stacking is planned to be removed due to it being an unintentional feature.

There’s 3 things you could do with the Bleeding status effect to balance it without removing its stacking:

  • Reduce the damage per tick of Bleeding by 40% of current damage. A good number to reduce to is by 15%. This would make the damage from Bleeding more of a bonus and for synergy rather than a main source of damage.

    • [OPTIONAL] Make the Bleeding per tick go down as the instance of the status effect draws closer to an end to match the progressively smaller blood drops (5%, 4%, 3%, 2%, 1%, end).
  • Spread the damage from the Bleeding status across 15 seconds. This would result in more overall damage compared to the first option, but it would be spread over a much longer duration.

  • Reduce the impact damage of damage sources that apply Bleed by 5%, and limit Bleed stacking by 3. The least preferable option in my opinion, but it would prevent several attacks in a short duration from doing too much damage.

With all three of these options, these two changes should be applied as well:

  • Weapon attacks should be able to stack Bleeding as well

  • The +5% self-synergy with bleed-inflicting magics should be removed, as they would not need it due to every attack applying Bleeding

Reason to add/change

The Bleeding status would retain its identity as a stacking DoT, and any of these options would keep it unique from other damage overtime status effects without being too strong.

And this.

Potential Concerns

If any of these changes still end up in bleed stacking remaining unbalanced, numbers can always be adjusted as necessary.

Y E S

glass be like: BLEEDINGBLEEDINGBLEEDINGBLEEDINGBLEEDINGBLEEDINGBLEEDINGBLEEDING

anyway yes, stacking bleed is awesome and this gives it something special that other DoT’s dont have. vote.

man, just let it die already. having it be a simple DoT is great, it really doesn’t need anything else

10/10

GLASS USERS RISE UP

noo my power fantasy!!!
:cry:

Yes… Paint the walls red with their blood…

honestly it could just remain with no changes
None of the bleed stacking magics are top tier. Sure, bleed stacking is good, but all magics have something good going for them (except wood).

It makes no sense to nerf glass and metal when:
A: They don’t need a nerf now.
B: They’re not getting much stronger in AO.
There’s plenty of other DoT setup options with more clears and better synergies. Rather than premptively nerfing a magic with average synergies on a short status and literally zero clears, why not nerf something that’s good now and getting better?

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