Boss Fights

They block/parry better, can dodge, NPCs with weapons don’t m1 spam as much, and I think the pathfinding vetex uses is a bit different than WoM’s. I haven’t actually played the game so that’s just stuff from the trello, the showcase vids might give you a bit better feel for what they’re like

I’m pretty sure enemies just try to get as close as they can to you now

some are better some are worse
npc pathfinding had a memory leak or smth idk so they dont seem as alive anymore (they now just go straight towards you instead of finding the fastest way) they have cooldowns on spells and high jumps so they dont spam like the magic council in wom. they can actually predict now and can even hit if you strafe, thats basically the main part
they also just have some new despawn rules but other than that theyre a lot better ig

Shura reminds me to consider a Sekiro conjuror build if possible

Noted, I hate it when games have npcs with no cooldowns and 3 or even 2 npcs can just stunlock you.

Guys this is a clue to the Mimhere ARG, we need it to decode the Cipher

cant wait to get hard read and outplayed by npcs
i cant even fight against players bro

You’ll be alright, just block/parry and dodge

I wanna know the music for Cernyx :broken_heart:

I need to know if you lost a bet or something. Why are you now Flare-Chan?

Uh
Fuck
how do I explain this

You’re seeing things

Maybe they just weren’t built different enough.

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