I agree. PVP should be removed as it only causes toxicity. I believe it should be fully removed since violence is never the answer. PVP players just make the community more toxic and ruthless.
noble redemption arc
youāre the last person who i thought would say this
another person who doesnāt understand how the PVP toggle works- the toggle is less of a toggle and more of a grouping system. PVP players are put in servers with other PVP players, PVE players are put in servers with other PVE players. So, if anything, clan building and grinding has more of a purpose now than it did before.
Do you have any evidence for this claim?
I do, give me a second
If youāre referring to paragraph 2 in the original announcement where vetex says:
āThis means that the PvP toggle would basically not affect players who prefer open world PvP, since they would still be put in servers full of other players who have PvP ON.ā
(I hate not being able to use images)
Then this is in reference to the clan server system, and heās explaining how this will change literally nothing for clan servers.
Was literally just about to quote this, looks like I misunderstood, mb. Though I think itās still fair to point out that this DOES still result in a āPVP/PVE worldā, since clan servers will have the PVP toggle on at all times. I am wrong when I say that clan-less high renowns with 300k+ fame/bounty will be put into PVP servers (Since PVP servers donāt exist, technically).
I guess I had the wrong idea this entire time, but I wasnāt totally off the mark.
It happens.
How the mighty have fallen. I shall usurp you as Ganker Supreme
sorry to say, but you probably wonāt get that chance since noble gained a bad reputation before the PVP toggle was confirmed to be added
Iām gonna stop the pvp toggle from being added and then Iām gonna steal dark sea chests to celebrate
good luck with that
I appreciate your blessing. Iāll remember it once I succeed.
when are you gonna post your fridgeuchiha length essay to vetex
no no I completely understand the premise. Iām just wondering what pve players specifically find fun about clans in general. It never really made sense to me, (seems like grinding pointlessly) but Iām open for opinions on why it is appealing.
wait when the hell did we get skull reactions, is this something of misinputs doing??
People like building, they also want to get otherwise completely unsustainable reagents in usable quantities.
if Iām being perfectly realistic, without clan building, healing potions pretty much donāt exist.
wth did I just witness
Guh?!!