Chapter 10 Update Patch Notes (Discussion Thread)

Vetex’s habit of feature creeping is at the point it’s genuinely worse than better despite being a new feature.

As much as I hate to say it, the game won’t survive both functionally - from the sheer bloat of the game - and too from its community, not many wants a game where not a single feature is properly planned out before another is added.

It only punishes playing the game in Vetex’s intended way, but for what reason? to seep Drachma out of the player’s wallet? to inflate player-time as they have to travel across the War Seas if they are in a location without a blacksmith?

This can not be added within the Dark Sea, it’s already a mess of permanent damage to your ship, I can NOT life with my gear being damaged for the rest of my run, it’s downright AWFUL.

What IS the purpose of this?


It’s like water poisioning, what purpose does it have when it can just ruin a Dark Sea run at any point? It doesn’t punish the player for doing something wrong, they are just exploring around, and BAM you have TEN or so TO GET INTO COVER OR DIE!

thats what repair kits are for, just stack up on them before doing a dark sea run and youll be fine

Hold on a minute, how are you gonna fucking repair sailor shirt with Repair kit LMAO well unless you stitch those fabric back

Yeah…
so what’s the purpose if I can just mitigate it like Water Poisoning?

the repair kit will also have a sewing kit fr

what

Atleast im glad that NPC can’t damage your armor

i forget to mention players too

If there’s a feature that 99% of the time doesn’t do anything, but 1% of the time absolutely fucks the player over and ruins their experience, no matter how many band-aid fixes it has, it’s not a feature but content bloat and waste of development time.

I dont disagree, all im saying is the feature isnt the equivalent of the heat death of the universe for the game

I decided to read a patchnote a bit more

Armor can only be damaged when creature do an 100% of your Health worth Attack damage

What does this mean is that, YOU CAN EASILY AVOID IT MOST OF TIME

thats why ive been saying to just block parry and dodge

Basically, armor seem to save your ass from an creature attack that will 100% kill you

i finally figured out what Tier 4+ Animal are

They actually are Far reach Animals

Let’s not forget they deal %damage. That is a specific number of hits you’re allowed to take. Which isn’t very high for most of them.

No? If you’re at 250/1000 health and a bear deals 250 damage to you you’re still dead, and your armor’s broken on top of that.
If you had 500/1000 health and took 250 damage, if you previously took another 250 and healed it in the meantime, your armor will still get broken.

my mistake

immersiveslop

I consider it as more of wasted development time