Conjure Elemental Customizations

Conjure Elemental Customizations https://forum.arcaneodyssey.dev/uploads/default/original/4X/5/9/b/59b555a1b29b800f3ecbddae67da058f016e8480.jpeg
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A breed of vermin, they are… a post is nearly 6 months old, its time is just about up, but then they come and through reckless action extend their torment

i’ve revived some stuff that is like 3 years old just saying

fym -1 drawback?
do these creatures heal each skill used???

oops i meant to type in +2 Drawback, LOL
THEY ARE MEANT TO TAKE DAMAGE AS THEY ATTACK..

think about it, you can finally summon stands

These probably need to be replaced / adjusted…

Like damn, we get Mage is the favorite child; but like damn, no need to give them Conjurer AND Warlock for free:

  • Magic could work as it normally does.
  • Ranged could instead use Barrage, Cannon, and Placed explosion, with the spells having various amounts of Usages (like it’d prefer 3x explosion or something).
  • Melee could have Snare, self explosion, Hasta, or something.
  • Fighting might need to go ngl.

Other than that i love customization, let Magic get that with Elemental.

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imagine being the opponent and having 4 light elementals constantly use light barrage against you :sob::sob:

it’ll probably do close to 0 damage per blast, but that would be very blinding

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i wish my elementals would scale with my stats.

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