Custom Magics next update

the point is there is no point.

why should helpers get custom magics when they dont need it, there will be a pvp toggle next update and then they can just use that. helpers dont need customs

i agree, but thats not what im saying. i am seeing people complain about the stats, which i think make total sense for the idea of custom magics.

yes, i think they are unnecessary with the pvp toggles and guilds now, but i dont think the stats for any lost+ magic is bonkers; that’s how theyre supposed to be

and yeah this forum has devolved into what I assume the fisch forums would look like (idk I don’t play fisch). good lord, this bait crap is getting old. let people have opinions that are different from yours for once man.

they’re not built like a defensive measure at all. That’s why the stats are problematic

and which of the 5 stats would you give them to not make them work equally offensive?

power makes them 1 tap gankers.
size makes their attacks unavoidable so gankers cant get away.
speed does the same.
destruction can be very impactful for pvp at higher levels and make it a nuisance to chase someone.
and clash rates do not work well without size or speed.

all of the stats for magics are offensive, minus clash rates that hardly come into play unless you have larger magics. what other stats could you possibly give them??

give their magic x10 knockback and 0.1 damage

If you’ve got 3x Power, you don’t need 2x Size. If you’ve got 2x anything, you don’t need 1.5x Speed

brother, that too is offensive :sob:
wind mages during dark sea update still gives me nightmares

ok, so you’re just saying make them weak. that’s what I’m getting. and if so, that kinda defeats the whole point?? you don’t need any of those stats, I agree, but if I went into a game and wanted to add a cool tool for myself to keep gankers off of me, wouldn’t it be overpowered?

matter of fact, I am making a game right now, and I added a character that only I can obtain and his stats and moves are like 10x better than every other character combined. the point is for them to be busted and crazy.

I do not agree with how they are abused, I don’t think the stats are fair. however, they 100% make sense.

Last time I checked, 3x Dmg 1x Size isn’t

It’s extremely powerful, but it’s not power trip food (at least not as much)

oh my goodness. your reading comprehension.

did you read the whole sentence? like any of that sentence or the one after it, or did you see weak and immediately start arguing?

yeah nah you read nothing but that one word. there is no way bro

See, you are missing the point. Custom magics’ major flaw as a concept is their lack of a weak point, as, while the point wasn’t for them to be used offensively, they are. If you read my entire point about this topic, I did state that most customs were completely fine given who they’d been attributed to. If you want to fulfil your god complex in your own game, feel free to do so, thing is, we care about this game, hence my point, stuff like poison lightning is very much broken enough to ward off about any gank, but also somewhat exploitable in wars

Also are we sure astralworks would get hunted anymore often than most lb players, had he not gotten a shiny magic and a custom title ?

Now there’s going to be PvE problems too: I’ve heard the Omen is going to be too strong for players to reliably kill without a whole lot of coordination. If only I had some sort of exclusive boost to make my character significantly more powerful, so I could more easily kill the Omen and get its loot that is sure to be in high demand!

If anyone is from whatever clan has custom magics and has Omen Slayer, I’m assuming it’s illegitimate.

There is one reason why Custom magics should have boosted stats compared to what actual players should get, and that is to deal with being constantly swarmed by other players trying to kill them due to their status. With the addition of the PvP toggle, this is a non-issue, unless the individual in question opts into PvP, such as through joining a clan. Custom Magics should be reworked to be a copy of an existing, player-obtainable magic in terms of stats and functionality, with the special custom visuals and whatnot replacing the ordinary magic visuals.

literally all I am asking is why would there be any reason for there to be a weak point? besides balancing, of course, there’s zero reason. and with how the lore of the game and just how the progression is supposed to work, magics will get stronger, and thus, lose their weak points. that’s how video games work (mostly, some games have this weird backwards progression but vetex said he wont do that at least with armor stats so I doubt he would with magics).

if it makes you feel better, I probably did not read what you wrote, and if I did, I forgot.

put a pvp player in a server with pre stardust lb astralworks and some rando lb. who do you think they’ll hunt?

yeah, I agree with this fully. pvp toggle and guilds will make the original purpose of customs obsolete, and switching them up to be something less over tuned would make a lot of sense

I just think the stats as of right now make a lot of sense as to why they are so busted

Oh nevermind, read that wrong cause I didn’t think you’d actually dare ask that question. Whoever’s got the most bounty.

forgot to add that they know he’s a tester.

Still, there are 100 testers out there, I’m pretty confident a random PvPer would go for the highest bounty

alright, your call

I’ll stop pestering yall because its 12 at night and all of my AP World work is due in 7 hours

good night