okay yeah the weapon slot hits different for a mage i’ll give you that, but like… arcanium being underbaked is a vetex problem, restricting shields to fix it is just overengineering a complaint
restricting shields was never about fixing arcanium. those are two completely separate issues. the shield argument is purely about classes sacrificing a slot they don’t care about for meaningful defense gains with no real cost. arcanium being bad is vetex’s problem regardless of what happens with shields.
If your melee opponent’s legs function better than yours, he is able to close the distance, and now you are, a ranged class, in melee range of a close-ranged class, and can’t reasonably flee from him. So, what do you do?
LARP has been a thing since at least 1638., when Lord James Dunn of Coniston enacted a battle from the English Civil War.
Which leads me to believe you don’t actually know what LARP is.
If only there was a term that doesn’t actually describe this situation but in recent times has come to be used to do so…
what
That’s what people use larping to mean nowadays, so the idea is that someone would be larping the concept of larping.
A real term would be considered “poser”, unfortunately nobody wants that term and now we’ve mutated the definition of larping to what posing should’ve been
Yeah exactly.
Basically at this point everyone is larping (new definition) the concept of larping (old definition)

use self-explosion, slash, quake, or t-jump out. agility penalty from a shield barely matters when you have that many options for creating distance.
okay but how much defense is a shield even giving a mage realistically, like armor already covers that, it’s not like they’re suddenly tanky
why would you abruptly delete this? you admitted i was right and now you’re choosing to continue the argument for no reason at all.
Colossalier Shield
enough to matter in pvp where every stat counts. and armor covering defense doesn’t mean adding more on top of it is free. that’s exactly the problem, there’s no cost to stacking it. a mage with good armor and a shield is just tankier than they’re supposed to be with no real tradeoff attached.
sure but then that’s an armor + shield stat stacking problem, not a shield problem specifically. nerf the defense values or add some kind of diminishing returns instead of locking the whole thing behind class restrictions
that doesn’t fix the identity problem. a mage should feel different from a warrior. defense stacking with diminishing returns still lets any class equip a shield with minimal downside. the numbers get smaller but the choice still costs nothing meaningful. class restrictions force an actual decision.


