Does vetex plan on adding whip/chain weapons?

They don’t know how to model or animate it. They also likely don’t know how it would work, practically.

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alr

Lemme get on Studio real quick (in a few hours actually)

I’m scared
Screenshot_20241111-220537_Chrome

why?

Ok so I made a couple of concept models

Raimon the Slavebeater

10000 HP

As I’m considering how to animate this I’m now realizing why they didn’t try to make this yet

None of the other weapons are even made from base parts, they all use meshes.
image

i know, but i don’t have the right software to make meshes and then there’d still be the same problem of animating it

Either add bones, or make a practical solution to our problems.

@JTN as someone who animates things often, does this look feasible to you

idk how bones work

Neither do I, I don’t animate.

No yoyos I guess :pensive:

A yo-yo is probably more easy to add than a whip.

I’m trying to engineer a solution
Also stock if you wanna put whips into the game you’re making then feel free to ask me

Shhhhhhh! What game?

And nah, my mythical humanoid critters are not freaky enough for whips.

And if Vetex can’t do it, how can I?

what about chain sickles

The solution is to group the individual unions into models in groups of three
Therefore instead of having 21 segments we now have just 7

Simple, replace the segments with a chain mesh