No one wanted the higher cost cause nerf bad though I even said when it happened it was a good change cause st 50/50 my weapon stat was worth as much as a warriorâs at half the value. But with the 60/60/65-65 (I think 75-75 would been Justiable) as to match a warrior it takes more overall stats from me to match then. Itâs easy right now cause 20 lvls out major. Wanna try a lvl 400 with the 80 difference in lvls
At the moment, Warlord is functionally just a Warrior with a Resistance Focus. This change opens up a lot more build variety for Warlords and Savants, regular weapons become more appealing for them, and Lordvants can reach the minimum Strength req, and build primarily around the weapons themselves, eschewing Strength in favor of Weapons.
This change actively increases build variety while stopping these builds from just taking stuff they shouldnât have.
And as I said before investing more into Weapons gets you more tiers and thus bigger weapons. I donât even like that but we didnât bother taking that away. So that reinforces Warlord identity.
My rusty big sword skills all cost within the 100s. With this theyâll be 200s now. Warlords canât use their fun weapons that fr gave us till the vimir sea
Just to clarify, hybrid weapons magic or strength skill requirements are equal to the level of the weapon and the weapon skills requirements are increased?