I remember Vetex promised us one this year
will we know what that was when the update releases?
i wanted to say that it looks like it has a smooth curve, like rough waters smoothly connect, but i dont think we are getting any dynamic ocean, i wish one of the devs or helpers would had work on a better dynamic ocean, honestly if i knew how to make one i would had gladly made a concept and hope one of them sees it
the last dynamic ocean that was attempted had some really weird issues with level of detail causing weird popping issues when the perspective was adjusted. if you know anything of clod algorithms you could help with it (but you probably donāt thatās hard and probably requires knowledge of actual calculus)
i dont know how to script, that the problem, what funny is that i need to check calculus to remember some stuff since for some reasons my school decided to do calculus (grade 12 types) at grade 9, so calculus would be the easier part of that
Outsource it to me instead!
What if the reason that Vetex is letting limb loss be handled by cosmetics is because heās planning to soon add that ability that AA NPCs had to replace their lost limbs with magic prosthetics?
You know what would be really cool, if when spirit users grew back their limbs, they did the whole-body morphing thing and made a weird fleshy prosthetic leg.
It would be fun, especially if it went to flaunting; as currently magic is the only build which has some sort of feature built into its flaunting/charging (it applies you magicās synergies to clear effects).
Miku has snowflake icon on her tie
snowflake means snow
snow means winter
winter means Winterveil
Winterveil survivors or those whose parents were, are taken away
Irisā dad was taken away, so he most likely has Winterveil blood.
That means, on this very picture, we can see 2 people with Winterveil blood running in them.
Bet even a singing girl without any combat abilities would be more useful than Neviro, weāll take that
maybe iām crazy but i feel like they could just not switch agility with attack speed and instead of dexterity and range they could just keep calling them agility and attack speed because agility was supposed to increase movement speed and they switched that with what attack speed currently does for no reason
Agility is cancer on lb
iām gonna touch you
They did it to cut down on the stuff attack speed does (since it did so much) and to keep agility out still since the whole point of these stat reworks was to take away this stat as a main stat.
Even as someone who uses agility, I understand the decision to do this, and this solution sounds better to me than accuracy in its place like before.
why is attack speed no longer your attackās speed though, they made it casting speed and gave range the attack speed buff
Isnāt it attack speed getting replaced by range on armors did I read the order wrong in the patch notes?
no itās the other way around thatās why i think itās dumb asf
I still think a simpler and better solution would have been leaving agility as is, losing the running speed and all in combat, and just letting it have instant reflexes and tall jumps than this conundrum.
