Dragon Update Patch Notes (Discussion Thread)

It’ll discourage its use for major profit but encourage its use for making more than selling to NPCs and enable actually being able to buy things even if you’re not rich. This is a net positive that would be marginally better than the current state of things.

While I get where you’re coming from, that’s not solving anything imo. The major problem is the constant devaluation of drachma with the increasing amount pouring into the economy. As such, setting a price ceiling for item, that would soon become their stable one, would actually make them cheaper over time, despite their price staying the same in drachma amount.

The way we deal with this irl is central banks, however the reason central banks work in the first place, is that it’s illegal to print money in your backyard

? I’m collecting gay werewolves for antinecromantic purposes, what am I supposed to do with dragons?

They’re going to thrust them into you

And by ‘them’, let’s just say…

Knives and bullets

husband

Wow wow wow slow down man ! That is actually specist ! You’re telling me you don’t have a dragon quota in your business ?! Unbeliveable…

And the main issue with drachma losing value is that things keep getting more expensive right? You can’t factor for infinitely printed money but you can at least cap the prices. What would even be a better solution? At least mine forces things to be more affordable, and some people would sell under the cap to move inventory more quickly undercutting competition.

That’s the thing, they’re getting more expensive for folks without a fleet, but for the people from whom the inflation originates, their price is actually stable.

A better solution would be to turn off the money printer. Once again, an economy can’t grow past a certain point without an entity controlling money flows, and we don’t have that.

I truly believe that the situation won’t be fixed by band-aid patches, and we do need to rethink the economy. Now your suggestion may actually help it, were it in a stable state, but I don’t think it can mitigate the ongoing trends

All money in the game comes from a “money printer” as none of the sources are finite. Turning off one source does not solve the whole issue. My solution at the very least makes the marketplace useful and affordable to buy things in. Things may be bought up rather quickly and supply may sometimes run low but it’s better than tier 1 enchant scrolls costing the price of 4 brigs. It’s undeniably better than leaving the prices as is.

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New currency: drachma/second

You gain it by increasing the amount of drachma you gain each second, it can only grow so big before capping out

The scale is what makes the difference here

That’s not true. Since ceiling prices will make every item’s drachma value drop, people will simply opt out of the marketplace and resort to trading

Fair on the scale point but legendary chests and jewel farming still exist. Counterpoint to that second part, the marketplace allows for you to sell to the whole playerbase and move inventory much faster, as direct trading tends to involve negotiating and a lot of rejected trades along the way so people would certainly still be using the marketplace even if they can’t set ridiculous prices. Hell I already use the marketplace and set reasonable values on items just to make a quick buck off the stuff I don’t want.

Sure, but think of this: let’s say we have caps at around the pre-FR values, there is no way that people will sell their items for 2 to like 10 times less than they could outside of the marketplace, all that for the sake of convenience

Clans and fleets should’ve been the money sink. Instead they’re used to MAKE it

That’s assuming every single player that has ever and will ever engage in trade in this game is a greedy bastard though, which just isn’t true. Having money in Arcane Odyssey is not a competition and we should not be making the 1% a reality in a fucking video game. Capping the selling prices is the most feasible solution to at least halfway solving the uselessly inflated economy. It is at the very least vastly more effective than trying to prevent people from gaining more of a infinitely replicating currency.

it’s not about being greedy, it’s about making reasoned choice. Trading works within a collective, not on an individual scale. If I want to make a build, and, as such, want to make drachma, I’m not going to sell stuff at a reduced price, because otherwise I’ll never reach the value people are actually selling valuable gear for

So buy the gear on the marketplace at a now fair price as it becomes available instead of trading with the dude trying a failing to trade items for 200x their original value. ._.

and yet there exist money sinks such as: food, ship repairs, galleons lost on death, forging, enchants etc. It only becomes a problem when 20k galleons can be made in like 10 minutes, whereas products previously worth 20k galleons took longer than 10 mins to obtain

Mate, no one is gonna be using the marketplace.

Look at sunken, it’s actually hitting the 1M cap, and, last time I checked, stocks were not getting refilled.

That is still such an extreme assumption you’re making. I don’t know why you’re so confident in it. Hell why don’t we just cap trading values too then?

because then players will trade with items. My assumption is not bold, you can poll for it, people will not sell the gear they grinded for at a fifth of it’s price just because it’s convenient