I feel like fall damage always turns into either 3 damage you heal without thinking or near-instant death
Even in some cases (like falling from the Nimbus Wilds) you can still survive it with some heal left.
Itâs a niche annoyance, I understand it punishes just randomly jumps off tall objects, but itâs just badly balanced.
canât even get another ray scroll and this is what they do ![]()
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ew
No more anihilation + pulsar + surge/ray on my metal regen mage ![]()
A second nerf has hit the size Oracle
why is the second time Iâve come across something like this on the forums
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all of these are multi-hit so regen would let you heal numerous ticks, so youâd get a lot more health in total
well yeah its 5 per tick though, not like 20 like the initial hit
mightâve been me both times
What does it mean by item rolls? Like rolling for enchantment scrolls / gems? Thought that already happened
No, theyâre regular dragons you freak
smh, they need to invest more into strength.
These are all sustained damage moves that grant you damage (and thus HP) without actively involving yourself.
People were using this to just attack NPCs during a gank (since NPCs are not intelligent enough to dodge) and siphon HP for free.
I find real players arenât either
Thatâs true but then at least someone worthy of blame exists
Probably:
Each minute there are 5 gambling pulls that gamee doees, and if % rolls, it creates a DSC. So before it was 4 now its 6âŚ
(idk actuall numbers, just example)
Basically becomes passive regeneration with how all of those are large multi-hitting attacks with some lasting a while. You could stack them to practically become immortal.
Loud incorrect buzzer, theres a cooldown
its 5hp per second ![]()
