Dragon Update Patch Notes (Discussion Thread)

I feel like fall damage always turns into either 3 damage you heal without thinking or near-instant death

Even in some cases (like falling from the Nimbus Wilds) you can still survive it with some heal left.

It’s a niche annoyance, I understand it punishes just randomly jumps off tall objects, but it’s just badly balanced.

can’t even get another ray scroll and this is what they do :sob:

image
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1 Like


I don’t understand the point of this

2 Likes

No more anihilation + pulsar + surge/ray on my metal regen mage :frowning:

A second nerf has hit the size Oracle

why is the second time I’ve come across something like this on the forums
:face_with_raised_eyebrow:

all of these are multi-hit so regen would let you heal numerous ticks, so you’d get a lot more health in total

well yeah its 5 per tick though, not like 20 like the initial hit

might’ve been me both times

What does it mean by item rolls? Like rolling for enchantment scrolls / gems? Thought that already happened

No, they’re regular dragons you freak

smh, they need to invest more into strength.

These are all sustained damage moves that grant you damage (and thus HP) without actively involving yourself.

People were using this to just attack NPCs during a gank (since NPCs are not intelligent enough to dodge) and siphon HP for free.

I find real players aren’t either

That’s true but then at least someone worthy of blame exists

Probably:
Each minute there are 5 gambling pulls that gamee doees, and if % rolls, it creates a DSC. So before it was 4 now its 6…
(idk actuall numbers, just example)

Basically becomes passive regeneration with how all of those are large multi-hitting attacks with some lasting a while. You could stack them to practically become immortal.

Loud incorrect buzzer, theres a cooldown

its 5hp per second :sob: