i dont think this one is mutated
also named boss ones are meant to be worse than these randomly generated ones : P
also dragon sea cluster ![]()
L for anyone who thought theyâd be secluded to the Dark Sea.
I think they show up 3 times?
-dragon raids on the war seas
-the dark seas
-dragon sea cluster
is it just me or does it feel kinda small for that amount of hp?
like, considering elysiums height this thing is only a little bigger than like a giant white eyes, yet has almost 10x the hp
i wanna fight something the size of drakos arch ![]()
Thereâs a solid chance theyâre buffed when itâs time for ancient boys
I wonder, can a Cannon spell hit them multiple times in one shot?
Eager to test that hypothesis. ![]()
By that logic, theyâre gonna be able to deal damage to islands too, so I doubt it.
Unless Dragons happen to have Mahoraga levels of adaptation against a player who hits it multiple timesâ Weâre going to be able to kill it.
Full dragon slayingâ Power/Dex is basically a free win condition given their model-size; and if they spawn on land its game over.
âThey could swoop down near water and try to crash into your shipâ
Why would we fight a flying creature with a thing that has no upward aim?
âThey could swoop down near waterââ theyâll bit in hitting range for this duration.
Mortars can work on flying whales if theyâre low enough
They would have to be so stupid to stay down there long enough for a cannonfire volley to hit them.
If you swoop down to attack, your going to need some level of distance to make the adjustment + theyâre big creatures. Itâs perfectly fine, as in actual lore, weâd just fire projectiles upwards without having to rely on the physics engine pushing us off the boat
Whatâs something thatâd be nice to put Dragon-Slaying knowledge on? Iâm thinking Poison Cannon, since itâs my second magic so I wouldnât get slow Plasma Cannon, and also poison does more DOT I think, so I wouldnât have to hit it nearly as often anyway.
I mean, technically we already can but are just not remotely close enough to dealing that level of damage for total destruction.
and it is basically stated right there
i wonder if darkness purging work on the mutated ones? would make 2 lost knowledges for 1 enemy
I think we physically donât damage islands, because first of all, you donât want stronger players to be able to remove an important story location. Second of all, structure damage is over time, so if we worked hard enough we could be able to destroy islands then, which we cannot.
