Dragon Update Patch Notes (Discussion Thread)

i dont think this one is mutated
also named boss ones are meant to be worse than these randomly generated ones : P

also dragon sea cluster :man_shrugging:

L for anyone who thought they’d be secluded to the Dark Sea.

I think they show up 3 times?

-dragon raids on the war seas

-the dark seas

-dragon sea cluster

is it just me or does it feel kinda small for that amount of hp?

like, considering elysiums height this thing is only a little bigger than like a giant white eyes, yet has almost 10x the hp
i wanna fight something the size of drakos arch :pleading_face:

There’s a solid chance they’re buffed when it’s time for ancient boys

I wonder, can a Cannon spell hit them multiple times in one shot?
Eager to test that hypothesis. :smiling_face_with_horns:


They gonna be able to deal dmg to ships

By that logic, they’re gonna be able to deal damage to islands too, so I doubt it.

Unless Dragons happen to have Mahoraga levels of adaptation against a player who hits it multiple times— We’re going to be able to kill it.

Full dragon slaying— Power/Dex is basically a free win condition given their model-size; and if they spawn on land its game over.

“They could swoop down near water and try to crash into your ship”

Why would we fight a flying creature with a thing that has no upward aim?

“They could swoop down near water”— they’ll bit in hitting range for this duration.

Mortars can work on flying whales if they’re low enough

They would have to be so stupid to stay down there long enough for a cannonfire volley to hit them.

If you swoop down to attack, your going to need some level of distance to make the adjustment + they’re big creatures. It’s perfectly fine, as in actual lore, we’d just fire projectiles upwards without having to rely on the physics engine pushing us off the boat

What’s something that’d be nice to put Dragon-Slaying knowledge on? I’m thinking Poison Cannon, since it’s my second magic so I wouldn’t get slow Plasma Cannon, and also poison does more DOT I think, so I wouldn’t have to hit it nearly as often anyway.

I mean, technically we already can but are just not remotely close enough to dealing that level of damage for total destruction.

and it is basically stated right there

i wonder if darkness purging work on the mutated ones? would make 2 lost knowledges for 1 enemy

I think we physically don’t damage islands, because first of all, you don’t want stronger players to be able to remove an important story location. Second of all, structure damage is over time, so if we worked hard enough we could be able to destroy islands then, which we cannot.