
Thanks you
for the âstartupâ part of Casting speed, does it mean that the more casting speed you have, the faster you can make Spell/Rite/Technique/Weapon skill AOE Larger?
for the âendlagâ part, it mean that the more casting speed you have the shorter the endlag last
Because AOâs combat system fundamentally rewards running due to the fact there is no way to lock someone down and you lock yourself down whenever you use any attacks. Adding any amount of Agility on top of that exacerbates the problem even further, which is why you canât just nerf it in combat.
Even suppose you were to nerf it in combat if it were done effectively it might end up being useless at anything but high invest and still an issue at high invest. In other words, what the is meant to achieve is what the problem is inherently.
The more appropriate solution would be to add more ways to actually lock people down in-combat (e.g. a spell that tethers them to you) but doing that on a large scale is a lot easier said than done. Itâs definitely possible though.
Also Regen does present a similar issue but I donât know if thereâs much we can even do about that.
Itâs just the projectile speed functionality and everything else that Attack Speed currently offers splt into 2 different stat.
Alongside the projectile speed function other bonuses like beam length are appended on top of it so that Range can hopefully actually do something.
Itâs the common denominator between all the things it does.
Projectile speed affecting Range is a side-effect in itself but itâs a substantial side-effect. Proj-speed has an almost 1-1 influence on effective range.
Meanwhile something like beam-length for example doesnât necessarily correlate with Speed in any way.
There are also other scenarios where Attack Speed would sound stupid; imagine using a self-explosion and it has no effect.
Gonna lowkey miss the crash distance attack speed gave but whatever
Since you are tester here, can you do me a favor?
Can you go Tell Moocheez or Vetex to add Inventory for Deckhands
what would that be for?
personal preference and well about fleet command ship in fleet system
I got a feeling range is going to be the new intensity
say that while being sniped by a mage using ray 2 islands away
it just attack speed before it got changed to casting speed but without startup and endlag because that is now casting speed suppose to be for
So, only reasonable to use with a few specific builds? I donât see that being true.
Oopsie doopsie, I decided to reread the trello post and saw that range affects projectile speed, I didnât see that before and thought it would increase the lifetime of projectiles and shit lmao
âreduce agility scaling based off your current hpâ
i donât see how flat out removing it is better than maybe starting to reduce your agility when at or below 50% hp until it gets to 0% effectiveness at uhhhh 20% or something
then that makes fighting back harder because ao combat is very heavily movement based. there is No Winning
Itâs much shorter than that
I meant Limestone actually I misspoke, but yeah the max damage range would be shorter than that
I wonder how fast the attack can we get with range.