Dumbass cloud learns development

More random practice

Been working on a soundtrack for the new mini-project I’ve been working on. It’s kind of a prototype for the next main game I’m working on so that I can get work done without worrying about some other things for now.

I suppose in some way it’s essentially just the world of scripts game for the next main project and I will be making it public later once it’s in a playable state.

Unfinished, Part of the prototype game I’m working on

Forgot to update this, works fine. No negativities so far.

I think I have a better idea of how the visuals would work

also here’s the last music I made which I think came out very well, still needs some changes probably

(zone ver3)

Nothing special for a while, ive been tryna figure out the background theme that plays when your on the map and my colledge happens to start blender classes when I actually wanted to learn blender so that’s a happy coincidense.

I’m struggling alot with the scripts cuz I keep tryna get it perfectly done from the getgo, it’s about to be the third time I re-implement how the scripts are supposed to handle saving data and loading player files.

But I think my understanding has improved so it isn’t a bad sacrafice. Currently I’m setup pretty well to complete Baseplate4 and the next maingame. All else depends on my resolve and nothing else

Couldn’t do much last week cuz of my sickness, and honestly haven’t felt good in a while. I’d say I made essentially 0 progress last week (except the music)

I was working on a little bit of UI today so this will be this week’s work.

I figured out how to make my custom forcefield effects, the one on the left is a public asset and the one on the right is custom made by me


Video:

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Made it so that the map rotates here, I’ll make it look a lot cooler later

Was able to finish up a loading screen and some of the logic nessasary to seperate zones. It’s been a little struggle cuz I’ve reworked the logic for the third time (I might have to do it again but it shouldn’t take aslong anymore :skull:)

I really felt like focusing more on zone loading and other Saves mostly because I’m trying to make it so that the game can have a story mode and an alternative custom mode later so as much script freedom as possible.

If I get into the combat system and loading early then I’ll probably have to start worrying about modelling, Animation and few other additional things at the same time so I decided it’s better to get into that later.

I’m learning blender and animation at my colledge anyways so for now I’ll slowly improve my scripting and logic management

Was practicing guitar sounds, I’ll probably start working on the actual combat system and such tommorow (or today if im bored)

Apologies for the lack of updates, Been playing a bunch of AO + I’m working on some of the messy work in the scripts that involve a lot of systems working together which is a little difficult for me to wrap my head around but here’s a music I finished today.

Been finding motivation to work on the game, I keep retreating to other things while working cuz it stresses me out a little but recently I just made it so that Things like Youtube shorts are just inaccessible with certain browser plugins (I had it locked on my phone but didn’t do it on PC until now)

Also been tryna cut on eating, Often retreat to that too to cope but I think I’ve gotten a bit outside that habit mostly because I’ve been getting rid of unnecessary stuff.

Currently working on the main combat system, I’ve worked out the idea better but scripting it is taking a little bit of time However I hope to finish at least a sample of the battle system by this weekend.

Made this soundtrack yesterday, it’s alright but could be better.

Was working on Data saves and some UI work.

Nothing much to show but here’s the file screen I reworked the previous one too

Still not scripted in but now that the data manager is some what usable I should be able to link functionality soon

Music I made recently, forgot to post it

Went with my old style, I’ve improved noticeably

ā€œDark Skiesā€

My desktop is lowkey cook :skull:

Been a while since I tried making a little ambient. Got sound new sounds while looking around for guitars.

Decided to redo one of my scripts today, (My ass was stuck on it for a month and I only realized that when I checked my save dates) Was way faster then the old script’s dev time (almost completed it by today). I apologize for the slow progress, Probably shouldn’t have jumped between the Zone Loader, Data Saves and Client Script quickly :skull:

No worries thou, I think I’m on track but It’s still gonna take me time to learn them all properly and Implement them

Music I made a long while ago, Felt Inspired while listening to it and changed it a bit to sound better:

ā€œFieldā€ V2

Update:

Gotten the hang of OOP, It’s a lot easier then it seemed honestly and makes it easier to script stuff. Apologies for delaying so much. I’m just very good at procrastinating.

The client side script for the starting menu is basically done, just needs data integration (might do this later honestly) and should be good to go.

After that I kind of wanna rework the game’s zone building script, it’s script style is VERY VERY messy and now that I can use OOP and module scripts I can change it to a better form.

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Out of curiousity, which tutorials or resources did you look at for this? I’ve been wanting to pick up OOP as well but the tutorials I tried haven’t made much sense

I will be very honest, I learnt it thru chat GPT, Specifically when working with client side GUI. I had a bunch of frames and buttons and managing them thru a single script was a pain so the structure it suggested me to use was using modules and have a sperate module handle each menu’s features.

I think the only confusing part was meta tables cuz while I do know how to initialize them I have no idea why you need to initialize them that way in the first place.

You could use this forum post to kind of get a gist of it: