💥 Firearms Visual Improvements, Gameplay Changes, & New Content Oh My!

💥 Firearms Visual Improvements, Gameplay Changes, & New Content Oh My! https://forum.arcaneodyssey.dev/uploads/default/optimized/4X/e/4/0/e40571113dd421cc5155382da052aaada5f74934_2_1024x576.jpeg
effort 5.0 7 quality 4.714285714285714 7 reasonability 4.0 7

To fast bullets basically hitscan

Increasing size of hitbox is unfair

Hit dection would require a partial rework of AO hitboxes

Homing and damage have already been stated

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A big reason why I think you’re so concerned with these projectiles not being easy to land is that with the game having so extremely few gun skills to lean on you kind of have to use the m1 a lot. But with more skills this doesn’t need to be the case at all!

The only problems I have in concepts is with making guns/bows projectiles and some of the weapon skill notes other than that it’s chill

Fair though it still makes bows feel buggy and would make hand cannons/cannons functionally impossible to make. Also when did I say make the hitboxes bigger? I mean that could be done a tiny bit as long as it’s not noticeable. Fact is, in its current state with all projectiles for ranged weapons being hit scan we just can’t have that much variety for attacks, hence them only having the idea to add modes and piercing shot 2 last time we got gun content, there’s your proof of that.

Not all weapons need to act the same or alter the hitscan

And skill notes don’t need to be hitscan as well

Skills that alter the behavior of gun m1s, guns with uniquely slow projectile speed for their weapon type, imbues that significantly slow projectile speeds, these are all things that would cause issues if only some guns had real projectiles. Regardless we’ve discussed every important point on this subject and concluded that hit scan is easier to balance and hit with but limits content possibilities severely and makes ranged weapons feel buggy and sometimes unfair.

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