Fishing Minigame Rework/Overhaul

Fishing Minigame Rework/Overhaul https://forum.arcaneodyssey.dev/uploads/default/original/4X/f/2/2/f22281a1400090bb73682d2c386510e3964d2ee3.jpeg
effort 5.0 5 quality 5.0 5 reasonability 1.5 4

Frankly, I agree it’s just ultimately whatever Vetex says goes so unless he changes his mind from his previous stance then this won’t happen

I do wonder how much Vetex has actually experienced the fishing experience in the game currently himself. I imagine he doesn’t even touch it. Even as a passive gameplay experience it’s not great.

watch vetex ignore all your efforts.

look man this is a really neat idea and would expand fishing into maybe something actually worth doing. however this is literally its own game by itself do you even know how much effort this would take to add from both a coding and design standpoint

the odds something like this gets in are next to nothing with how unrealistic and arcade gamey it is, which doesn’t really fit with vetex’s idea for this game, and also how much time it would take for something he probably doesn’t even want to do

I openly stated how much I’m aware that it’s a significant change. I’m also aware that Vetex at least in the past has been against improving fishing. That being said he has a whole team of very talented and passionate people working with him now and there’s no shortage of people that want this to happen so I’m still posting this suggestion. Wouldn’t consider this idea to be unreasonable, just a bit of a stretch. I figure it’d take maybe 2 months to fully implement at most, another month after to polish and iron out the bugs. I mean it’s really not a full game of its own, just fairly complex minigame, and a fair bit of the groundwork and design has already been done both in the game and in this suggestion.

By that I mean a lot of the content that would be part of this already exists like fishing rods and the items/fish you can fish up. And this suggestion obviously covers most of the finer details of the mechanics.

two months is a really really long time for one feature. for context the fleet system got added in about a week or two, and that’s one of the largest features in fr

this feature would require a lot of effort from everyone in the dev team, from the coders, to the modelers, to the builders. it’s not something they can just throw away their time on since they also need to prioritize things like story and new content

Well that seems like a matter of perspective, calling this feature “throwing away” development time. To me it’d be time well spent creating a very entertaining and engaging part of the game, that people would actually feel motivated to interact with. Rather than find any way to avoid like the current fishing. I’m not the first to hate the game’s current fishing, I won’t be the last. This is my solution. Perhaps it’s a bit complex, but you yourself recognize its quality.

I mean how long did it take to fully plan out and develop diving, or treasure chart hunting? Heck, or even naval combat which honestly still isn’t finished?

You are 100% right though, it is pretty complex, whether or not it actually fits in the game is a matter of just aesthetics and having good art direction if and when they start developing it and isn’t inherent in the mechanics of the minigame. It would be if the mechanics included like, I don’t know being able to equip guns to your hook or something. I’m fully aware this’ll be a hard sell, but a hard sell isn’t unreasonable. Despite my disagreeing with you I do appreciate the input.

except i really don’t think people would love months that could be spent on story or other things being spent on fishing, especially since the terribly rare fishing rewards can already be obtained through other means. even if the end product is good

not to mention the part about how you’d have to suspend your disbelief/it’s unrealistic. this is already enough to have vetex strike down your suggestion because realism/immersion (they are similar in his eyes?), lore and world are the most important things to him, and this would violate that principle

yes it’s kind of bs to axe things for being unrealistic in a fantasy magic game, but that’s just the way it is and you gonna have to adapt to it if you want a suggestion in the game. the biggest problems with the fishing are the boring loot pool and the boring minigame, so i think having something like stardew fishing with the chests would be easy enough to add, work fine, and still be kind of ‘realistic’

What I don’t get is why you’re being a devil’s advocate so passionately for the game not being improved. Even if a lot of people might prefer that development time go to something else, almost everybody would benefit, and be able to enjoy the new system implemented as it’d provide an entirely new well designed activity. If I had made a suggestion for like, say some very well designed raid island or clan/guild activity, would you feel the same way if that feature would take the same amount of time to implement?

Also just from an aesthetic standpoint, someone going, “Oh yeah I’m a master angler, I’ve fished in every sea.” when all they really did was go through the process of waiting for a prompt and spam click a few thousand times is kinda lame. All that is, is an accomplishment of either being present while their macro runs, or of having a lot of patience.

Last thing to add on to this reply, I have dabbled with making basic little arcade games fully from scratch in C# just by making a character controller, timer, and a bunch of other stuff in a popup window, and it took me like a week to make Snake from scratch without help and I suck at C#. I said 2 to 3 months as like, the absolute maximum amount of time it’d take. I mean you do have to do all the math for the changes to the fishing rod stats and the luck status effect, and make sure all the conditions to prevent the player from dying to the environment work, but you can knock that out with a checklist pretty quickly. The actual controls and collisions are easy since it’s a 2D minigame, the hardest part, at least to me would be just all the visual effects and making sure the physics don’t bug out.

well okay, you are already being very confident by suggesting something this large. as a game dev, the chances that i would take a new feature/content suggestion are by themselves low, since the burden is on me to implement/find a way to fit it in. that’s the problem with big feature suggestions, and why i strongly advise against making them

here’s a fun fact: sea monster bounties is a feature suggestion that is second most voted on the forums, literally made by a tester, and the only one of these that actually has been recognized, and it was a simple maybe in the qna

basically, if you want to have a shot at improving fishing, you’re better off trying to understand what vetex wants for the game and trying to suggest small changes that make it less miserable. the smaller the better; suggestions that add any new content are far less likely to survive

also for the edit to your newest reply; that isn’t how it works in roblox at all. the programming behind this would involve generating a scrolling level based on preset tiles and probably locking your camera to face it, and then a bunch of bs for hit detection and some ai for the monsters and other smart hazards

Well, you make valid points, I’m smart enough to admit that. Even so, I love this idea, I’m going to defend this idea, and it being unlikely to actually be taken seriously by Vetex does not seem like ample reason to advocate against it is all I’m saying. Ey’, maybe I’m wrong for thinking that way, but I feel like as a player responding that way to an awesome idea is kind of shooting oneself in the leg no?

You ain’t wrong, but you certainly aren’t right. Regardless, we’re are just 2 voices, it’s the voice of the community that determines this suggestion’s fate not us.

kind of. it’s just that whenever i see these ideas in suggestions i always feel bad because it’s a lot of effort wasted screaming into the void instead of it going to someone who might listen. it’s almost like an exercise in creative writing or something for free

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I mean I do enjoy writing them, and I’ve had a lot of fun with my fighting style suggestions which don’t have too many votes but are still pretty well rated. Kind of wish more people with weight with Vetex’s decisions would pick out the popular suggestions and their favorites to present to him like what happened with the NPC accuracy suggestion. I can at least say I’ve got a tester and a mod excited to see this added! Kinda wish you didn’t go all the way down to 1 star in reasonability though, ooooof. Active sabotage due to a lack of belief, human nature.

sounds cool but i doubt vetex is going to add it

You would do the exact same thing with way less effort. I still don’t like you and you’ve only added a reason to continue feeling that way. He certainly isn’t gonna consider it if people keep nuking the reasonability rating.

While this suggestion does have a lot of effort put into it, it’s way too complicated for a fishing minigame.
A simple Stardew Valley style fishing minigame would work just fine. Not every mechanic in a game has to be 100% original.

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HI!!! And facts thats so true :fire:

Damn wait this topic is closed.

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