Unlisted Skill 1: Get powered up by electricity (too much electricity will hurt)
Unlisted Skill 2: Hook up brain to a pc
Setup: I must boot up my OS and wait a bit everytime I wanna do something, everything I do must require this setup skill or else it won’t work.
Effects: Lead poisoning (I am a very old model so I was made with poor design choices). Effect will last for above average, maximum stack is 8, enemy will be affected by randomise
Preset Modifier: N
Skill: Tornado Spin (Light Attack) Spin and do a bunch of hits.
Skill: Self-Destruct Heavy (Heavy AOE Attack) blow my self up and hurt everyone, weakened after this.
Probably did this way out of order and cooked myself for the future
You can choose an elemental power and be able to transform into that power to attack, evade and defend.
If your character is an Odysseus Academy character who does not have a Curse yet, you must select a Curse. Rules for this are specified above. You cannot select a Curse another character has, and I will specify if this is the case. Make up some Lost/Ancient magic to base it on if you have no ideas.
If you want that go with astatine francium would be a shitty position where its really radioactive and toxic but is entirely overshadowed by astatine which is even more radioactive and toxic
Mark of the Wind | EffectAlteration | When effect [Sundered] is applied, instead apply [Swirling Storm] | Inf duration
Swirling Storm | Limit | Limit 9x. Apply [Raging Storm] at max. | Inf duration
Raging Storm | AbilityAlteration | Upon using [Sky Splitter], use [Severing the Heavens] instead. | Inf duration.
Tempest | AbilityAlteration | Upon using [Sundering Strike], use [Cloud Cleaver] instead. | Inf duration
Heaven Severed | AbilityAlteration | Upon using [At Wind’s Will], use [After Rain] instead. | Inf duration
Atmospheric Barrier | Counter | Use skill [Wind Burst] on hit | 2 Turns
Target Locked | DiceMod | Dice roll +20 | 1 Turn
<DEFENSE>・At Wind's Will
Apply [Atmospheric Barrier] on self.
<ATTACK>・Sundering Strike
Fires a fast arc-shaped blast of air capable of cutting through steel (as long as its not imbued with magic).
Damage・11
[On Hit] - Applies [Wind Shear] and [Sundered].
Attack AoE - Can hit up to 1 other nearby target for 0.8x damage.
<ATTACK>・Wind Weavings
Collapses a wave of air in front of the user, which causes a pressure difference that implodes after a short delay.
Damage・27
[On Hit] - Applies 2 stacks of [Wind Shear]
Attack AoE - Can hit up to 3 other targets for 0.6x damage.
<ATTACK>・Sky Splitter
Charges a massive wall of compressed air, then swings it in a large vertical arc that cleaves through anything in its path
Damage・45
Attack AoE - Hits up to 5 other targets for 0.9 damage.
[On Hit] - Applies [Wind Shear], [Sundered], and [Tempest] on targets.
<SETUP>・Of Wind and Rain
The Breeze… Was cold.
Apply 9 stacks of [Mark of the Wind] on a random enemy.
<UNLISTED>・After Rain
Apply 9 stacks of [Mark of the Wind] on a random enemy.
<UNLISTED> <COUNTERATTACK>・Wind Burst
Maybe it was “Don’t Touch Me”… Ah well. WIND BURST!!!
Damage・20
Attack AoE - Can hit up to 5 nearby targets for 1x damage.
[On Hit] - Applies 2 stacks of [Wind Shear].
<UNLISTED> <ATTACK>・Cloud Cleaver
I’ve made my slashes bigger.
Damage・19
Attack AoE - Can hit up to 2 targets for 0.8x damage.
[On Hit] - Applies 2x [Wind Shear] and 1x [Sundered].
<UNLISTED> <ATTACK>・Severing the Heavens
Charges an EVEN MORE MASSIVE wall of compressed air, then swings it in an EVEN LARGER vertical arc that cleaves through MORE THAN ANYTHING in its path
Damage・140
Attack AoE - Hits up to 5 other targets for 0.9 damage.
[On Hit] - Applies 3x [Wind Shear], [Sundered], and 5x [Tempest] on targets.
[Skill End] - Applies [Heaven Severed] on self and [Target Locked] on self.
Overturn | Gain +1 BonusDamage per stack| Max 20 | Inf
Overture | Gain +1 Dice per stack | Max 10 | Inf
Overtorn | Gain -0.05 Resistance per stack | Max 16 | Inf
Ignited Left Wing (Broken) | Max 1 |
Ignited Right Wing (Broken) | Max 1 |
Cooled Ignition | Limit 3 | Gain 1 “Warmed-Up Ignition” | Inf
“Warmed-Up Ignition” | Max 1 | Inf
Ignited Left Wing | Gain +10 Dice | Max 1| Inf
Ignited Right Wing | Gain +10 BonusDamage | Max 1 | Inf
Ignition | Gain +0.25 Resistance | Max 1| Inf
Cistus | 5 Damage/Turn, +10 BonusDamage | Inf
Skills
Defense | Lily
Defense | Lily
Gain Ignited Left Wing (Broken)
Gain Ignited Right Wing (Broken)
Listed | Offense Light | Flame Talons
15 Damage
Gain 5 “Broken Overheat”
Gain 1 “Destroyed Overheat”
Gain 3 “Damaged Overheat”
Inflict “Scorch”
AbilityAlteration | If have “Ignited Left Wing (Broken)”, use “Flame Claws”
Listed | Offense Light | Thorough Pierce
15 damage
Gain 1 “ Broken Overheat”
Gain 3 “Destroyed Overheat”
Gain 4 “Damaged Overheat”
Inflict “Scorch”
AbilityAlteration | If have “Ignited Right Wing (Broken)”, use “Flame Claws”
Listed | Offense Light | Soon to Bloom
15 Damage
Gain 1 “Broken Overheat”
Gain 1 “Destroyed Overheat”
Gain 5 “Damaged Overheat”
Inflict "Scorch”
AbilityAlteration | If have “Warmed-Up Ignition”, use “Great Blossom”
Unlisted | Offense Medium | Flame Claws
35 Damage
Gain 5 “Broken Overheat”
Gain 5 “Destroyed Overheat”
Gain 5 “Damaged Overheat”
Inflict “Burn”
Gain 1 “Cooled Ignition”
Unlisted Offense | Heavy | Great Blossom
60 Damage
Gain 20 “Broken Overheat”
Gain 20 “Destroyed Overheat”
Gain 20 “Damaged Overheat”
Gain 1 “Ignited Left Wing”
Gain 1 “ignited Right Wing”
Gain 1 “Ignition”
Gain 2 “Cooled Ignition”
Inflict “Burn”
Unlisted Setup | Cistus
Apply “Cistus” on self
Gain “3 Broken Overheat”
Gain "3 Destroyed Overheat
Gain “3 Damaged Overheat”
Sorry I don’t think variable damage exists, randomness had me promise to roll a d3 every time I use my “random damage” skill so that he could use one of three versions of it