Full Release Update Patch Notes (Discussion Thread) (Part 2)

craziest comment I’ve seen about the agility removal yet the hell is this

He is literally changing every single thing that alludes to agility into accuracy dude

okay, and what did you expect? Like, guenuen question?
Just change gear stats of agility to accuracy, leaving all other methods of obtaining agility such as enchnatments and potions?

kinda tbh i thought we were gonna have agility potion meta was coming

Well, maybe??? And keep the orange swiftcap effect??? Disable it in combat, wolf is sated, sheep are all there

and now to rebalance bosses to be fought with minimal agility

You needed agility to figth them???

2 Likes

react to this with :moyai: if vetex is forcing you to say this

Yeah I think it’s weird that the swiftcap wasn’t changed to an out of combat effect but that’s a wild metaphor :sob:

Swift cap that grows in clouds, should not increase agility, but rather do something with jump height tbh.

to reliably fight them, yes
otherwise you can easily get clipped by something like calvus’ pillar while trying to dodge out of the way

The only one i can give to you is Maria, but for her you just need to stack hp.
Every other boss is just waiting for an opening and blocking their attacks or dashing away

I just did bronze sea bosses with full leather-iron armor my first time playing

the humble block key:

What agility does to mf…Losing all skil…

ah yeah, let me just block the pillar and take 50% more damage than I would take compared to getting clipped once because the dash just doesn’t go far enough

You can dash and block at the same time
:fr:

parrying gets rid of like 90% of the damage and it comes out pretty consistently. you can also dash and block at the same time, and not trigger the attack when youre in a bad place to dodge it. agility isnt necessary for that

I didn’t know you could dodge and block at the same time like that (since you can start dodging after you’ve held the block key for several seconds) and I have quite some time in the game
besides, parrying just feels extremely inconsistent for me. if I block right before getting hit it doesn’t trigger, sometimes it triggers way before getting hit, sometimes it triggers after visually getting hit. dodging is just much more reliable.

Why does it say warrior-vant :sob:


(imagine if this gets flagged for derailing/inappropriate language)