I wouldn’t call it that big of an issue because you can’t make negative synergies with your own tools, but it does put you at a disadvantage against people with positive synergies
I don’t think the average roblox player knows about cauterizing
there are a few other games that have a damage bonus if you use fire against a bleeding target, so it would be a little more intuitive than something like crystal + sand
I guess that’s true, also on a lesser note it would be nice if the stat affinities for styles were listed somewhere in-game
Martin seems like he’d stand a chance because while the bears only need to hit him a few times he only needs to hit each bear once
holy peak
It might actually be possible to bring back good hauls from Mirage Islands now that we don’t have to run back and forth for miles
Also, one thing I noticed is that setting deckhands to have Knight outfits significantly increases their HP as they’re wearing full Titanium, so with this update would it be worth equipping deckhands with real builds?
Waiiiit, it would be so cool if we could tweak their build a bit. Wait there’s an oracle style, does that mean…?
Imagine we can make our deckhands fight eachother
AO pokemon update is real!
Far reaches bear farming strategy: Get as many high end barrels as you can, tell your deckhands to pick them up, lead them to the bear, explode.
death charges are player-accessable!
Or how was those suicide gunpowder bombers in cassia called
Where did you get suicide bombers? I’m pretty sure only thing mentioned is sea mines
You don’t have to sacrifice the deckhands, you can have them drop the barrels and run away. You know, if you want to deny them eternal glory and honor.
I wonder what was behind these NPC’s AI improvement changes? Just a spontaneous idea or some Roblox patch which allowed an easier implementation for them, while the idea itself was planned long ago?
So if we take our entire crew with us in the dark sea and they die to an atlantean, do they still respawn as ghosts?
Dude you sure you’re responding to the right person
Why are we starting with the weird chat command stuff before we get the button interfaces?
hey so
I feel like people would be more excited for this cool new stuff than worried if it was added in normally, or at least held off from announcement until it was done the good way.
If the normal way already was added, then why explain it in the weird chat command way first?
I think ship commands in general should be a popup menu, like docking and toggling sails, along with all the crew commands. Obviously with a distance limit.