By the way, could you suggest hybrids get Tier 3 sensing instead of Tier 2 (Savants would stay at Tier 2), since currently Savants simply have better Sensing than hybrids due to having one or two extra options with the exact same sensing tiers
Nobody is talking about this which makes me unsure if I missed something.
Did I actually miss something or do we just not care about âThe Abberation
â enough to talk about it?
yea i was gonna ask the same thing wtf is the abberation ![]()
Supposedly the basic combat mentor at whitesummit talks about it, but thats all I could find.
Itâs just another nuisance that the player will have to deal with while in the dark seas
thats not that fair at all? what? yall are acting like weapons werent shafted for the first 3 updates, let me remind you that weapons still dont have an arcanium gear esque thing
The main takeaways I get are that:
- Spirit Sense is best for normal exploration
- Energy Sense is best for the Dark Sea
- Challenge Sense is best for enemies
- Hunting Sense is best for players and sea creatures
Also, isnât the Aberration related to Hades and Acheron?
My personal guess:
Abberation is manifestation of chaos, and since tech and vetex started talking about abberation when question of Unknown Entity was asked, i personaly think that Prometheus was freed by Chaos manifistation, so he could take down Hecate and open metaphorical pandora box that is giving magic to humans.
MY GOAT WAS SO STRONG, THAT A LITTERALY PRIMORDIAL ENTITY HAD TO BE USED TO TAKE HECATE DOWN

Theyâre âversionâ would be artisan weapon (also obviously they donât have that, theyâre not a hybrid)
artisan weapons are gone
Whatever they were replaced with still exists
yeah but thatâs not equippable gear like arcanium
Tbh I donât see why each type can only sense different enemies.
Every human has magic energy which you can sense, so all builds should be able to sense human enemies.
Animals were also mutated due to magic energy, especially dark sea ones, so all builds should be able to sense animals as well, at least ones in the dark sea and underwater.
I think it would be better in general for sensing enemies if all classes sensed the same thing:
Level colored after the enemyâs build
Aura colored after the enemyâs build-given tools (magic classesâ aura is their magic(s), strength is fighting style(s) etc., spirit and weapon maybe after respective weaponsâ color)
Size of aura based off of their health (maybe)
Intensity of aura based off of their energy (maybe)
As for the other stuff, I frankly think that revealing pots are sufficient
Probably just me though
Youâre missing all the points. I genuinely donât understand your reply
True, but canonically all would be the same except spirit; because normal people would struggle to sense lifeâŚ.
In which-case it kinda is all the same.
The other 3 all sense creatures, just at different levels of strength; obviously a mage has better resistance against magic intoxication, and their sensing would pierce through the dark seas.
You could probably make a decent excuse as to why some canât do some things, like idk, Mages are used to higher magic energy, and struggle to target things only affected by mild residue; so theirs can only focus on creatures/objects so contaminated, that theyâre basically imbued with magic.
And if all else fails⌠trace magic.
I guess it just makes it more interesting that way; iâd imagine we could get more things for Strength/Weapons to sense as time passes. But AO has a bunch of focus on ability customization, so all classes having the same sensing moves would kinda suck tbh. To promote this, some things must be different from each other; even if itâs a mild negligence for a bit.
Anyways, itâd be cool if Weapns had the ability to also sense materials/reagents/catalysts.
With them getting stuff like gear reforging , itâd probably be good to know where all the creatures/animals are anyways; a real hunter should be looking for any useful material, not just animals.
Yeah⌠diversity being promoted is good, makes pure builds (ahem berserker) feel more unique + FR for some of the pures wont just be oh new moves same playstyle
why glow size depends on level but spirit is on hp
thatâs boring
vetex whyy
sensing reagent/catalyst should be magic because mostly reagents or catalysts has like.. a magic thing like lunar moss, after all you use them in potions
for weapons should be materials and rocks that has minerals on it
for bersekers should be uhm.. food? lmao idk
and spirit should be nothing because i hate spirit
is this a joke?
