I don’t see the problem.
trash
Err, I think it would cause a lot of issues regardless
If we let a player be a mage with (lvl 200 example) 159 points in weapons and 241 points in magic, I think they’d be pretty confused and angry as to why other players with same class as them can use ultimate art surge, while they can only use a normal one
But if we don’t, then how is one supposed to understand?
Honestly not 100% sure, but I think that’s what legendary weapons are gonna be? And artisan weapons are something gimmick related exclusive to warrior
Asking.
Legendary is a rarity tier, and Artisans likely will be legendary, but Artisan is a quality tier, like all weapons have, and the best of them.
It’s equivalent to Base, Lost, and Ancient, but for weapons, and with more inbetween.
Trello uses lost/exotic and ancient/legendary pretty interchangeably
I can’t think of an example-
…
Okay fair point
The stat builds section says weapon builds will use rare, lost and legendary weapons
Also artisan weapons are said to be warrior exclusive even back when ancient magic was supposed to be available to all builds so
What’s a Savant Weapon?
Y’all the awakening change doesn’t let you have a full build awakening with hybrid stats, if you keep pick a full build awakening all your stat points will to that stat, it’s just a last minute warning if u wanna go full build. (Idk about savant awakening tho)
Ah yes, if you have conjurer stats but you really want the masochistic terror of playing as a savant.
I hope they swapped savant’s second and first awakening
then maybe savant is bearable to play in full release
a weapon that uses 3 or more stats
Yeah but when was it said that a savant weapon will be a thing?
I’d imagine likely a little after second awakenings are developed around the same time as artisan weapons and you can quote me on that later. Though then again I could see artisan weapons taking longer to get added.
I don’t think people assumed it had infinite range at all. We already knew it was a scaling stat, so it obviously couldn’t be infinite from the getgo. It’s still a stat that only requires you to fire in the general direction of a person for an attack to gravitate to them, and I can hardly see this being a better option than agility for balance. This stat would’ve made more sense as a mode type if anything tbh.