Glass Magic - An Analysis (Part 2, Finale)

@Retribution @Level

You have to hit it with an exact amount of destruction in order to shatter them smaller unless for some reason it changed. It was the same issue with Sand piles turning into glass, if you hit the glassified Sand with a sliver of destruction more than required to break it it’ll just disappear rather than shattering, a topic I’ve discussed millions of times prior.

https://forum.worldofmagic.dev/t/glassified-sand-does-nothing/22534
^ NOTE In case you missed it this was me talking about the Sand + Lightning = Glass interaction, not Glass magic, though it follows the same issue.

This is most easily replicable when you clash Lightning vs a Sand projectile rather than hitting a Sand pile, it’s much easier to shatter the glass into multiple pieces via clashing (following the same problem but much harder to screw up), problem is none of the shards from Glassified-Sand deal damage which is apparently gonna be fixed according to pika.

So I think this clarifies that shattering glass into smaller pieces is indeed possible, I’ve literally replicated it multiple times so I know for sure, however, we still haven’t done it besides me, so we still don’t know if it procs bleed. I personally saw what I saw when it happened, it was in Summerhold during a threat, I shattered the glass panes and unless a bandit managed to literally swing out of the air and hit me with an arrow or I somehow didn’t notice getting hit by a literal magic blast it 100% happened, and I can’t use this as an argument because I’m not sure but I’m 90% sure I replicated it multiple times, but it may be removed now, I’m honestly not sure why it would be and I don’t think there’s any evidence to support that claim since I haven’t tested it recently and there really was no reason to change it.

Also Level since you have a likely level 90 Glass file can you tell me how much an uncharged 100% blast deals with 0 power? That’d be nice thx.