Returning back to the post
It does seem like a fun idea but its gonna fall off so badly, this would influence more witch-hunters and make the game even more PVP based and adding in more toxicity and harder progression. Arcane Odyssey is suppose and was suppose to be mainly PvE like but game is basically a full on Player VS Player.
This would still be unbalanced, not to mention “You are given their last location”, this is just gonna add in more compeition for the leaderboard as this is just a way for bounty as well.
This could also make players who like the game or play it quit due to the amount of times they get hunted, there are a lot of people getting hunted already, that’ll just make it worse.
That doesn’t really help against hunters depending on who you’re getting hunted by, with this new type of hitman system I did forget to mention, there would be an increase in alchemy and high demand in slowness IV, power, agility, and just potions to carry both PvE and hunters. In this case however, the hunter will always have the higher chance of winning and cause problems for players who want to grind in peace with interferences
And no PvE players don’t always go agility, some people have to go for other builds like an increase in power, speed, defense, ETC.
(My point of view)