I am the first person to hit 7 THOUSAND max health

nice potency boost, how did you get the gilded titanium pauldrons?

The stats don’t double when fused

When fusing a gem, 20% of the second gem’s stats are added to the first, with a minimum of 1. This brings painite from 188 defense 1 drawback to 224 with 2 drwaback

ngl i do wonder what the omen cloak + armored at max lvl would give for stats
if it actually gives more than a normal defense amulet with armored, god save my soul for me to kill omen

the cloak gives the same as the legs, so it’s a bit more

here it is folks

the theoretical highest health number as of full release

and then with metal magic resist aura (metal is only my second magic, so I can’t set it to ultimate art)

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Does Enchantment have a resistance option? you could have a Metal Mage Friend come over with Enchantment— then you could use it on yourself, to get the second highest possible HP (second to if you could Ult on your Aura); then you could also make all the Painites be Potency boost.

It does, but I don’t know anyone that uses metal magic

ahem aheerm
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this is insanity.

I tested it, it brings me to 12.5k when I have another metal mage use resist enchantment alongside my aura

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wow you didnt call me, i see how it is

A little update to this;

For some reason, using iron leg resist focus gives me less health than using second magic metal resist aura??

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Isn’t it supposed to have a 1.5 affinity while aura has 1.4??

it also can’t be bc of gems because after swapping to potency painites intead of blocking power, it still boosts the same.

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update:

what the hell?

yeah, metal aura straight up has a higher resistance affinity than iron leg focus now. also, why aren’t they affected by potency gem buffs?

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before full release it would work but now i think they’re bugged :sob::sob:

caesar who?

(for context, someone tried to hunt me. i had metal resist aura and metal enchantment active on me while holding block and i basically just took 0 damage because i had the out of combat regen. you need to take 5% of your health in damage in one hit to trigger a combat tag.)

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Did quick math, with the aura out you need to take 669 damage at once to get put into combat.

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OH MY GOSH are you serious?? if i had room for it id put enchant back on my metal :sob:

iirc the healing rate is 1% of max hp when not in combat… does that mean you can theoretically kill someone without ever triggering the combat tag on them??

…which is made harder when blocking reduces your damage taken by 50%, along with however the blocking jewels factor into it…