What stats should I use for ash thermo warlock
give me a light iron leg build
swift fair attack speed amulet
swift cernyx faulds
swift ravenna apostle bracelet
swift cernyx robes
swift cernyx boots
250 attack speed, 1496 health and 15 power
(dont use a build like this)
i use that exact build on my ice and snow main file
yes because you stun players with ice and snow
im pretty sure iron leg and light doesnt have any stun
(also diminishing return)
ok so this is mine currently
im a savant with poison and acid magic, iron leg, i don’t think weapons matter here
my aim in pvp currently is to apply status effects (bleed, poison, melt) while also covering up the battle area with hazards
be more specific por favor or i will just put everything into agility
as a fellow agility wind mage i have a build for you
however with pve things are a bit different
the need for damage isnt a lot as its a pure build, and you dont need too much def for pve. this build is also viable for running and pvp, as high agil lets you zoom and atk speed lets you zone.
if you cant aim practice and get better
though weapons have inherently high damage, vit decreases that by quite a bit
but since it is a defense based build, i wont put too much power into it.
this should help your brain know that every hit counts so you should get better at aiming over time if you practice on this build
most equal stat spread lol
tip: mirrored river comes out really quickly so you can use it to escape combos
also tip: dont use dagger throw until your opponent is in endlag
3rd tip: PIERCING SHOT!
in this case: lower def bc vit
higher power bc vit
high agility and atk speed for rushing
atk size because combat and boxing are pretty small
so here im gonna assume that you know how to aim and predict therefore not needing size and that much power
mostly depends on your playstyle, this build is for staying out of range and using beams to freeze, then following up with like a 3 blast (and also hitting nice aerials)
what build would you give for ice and snow?
intensity is mid (it did not get buffed)
- higher damage for more dot damage
- lower def for more agil and atk speed (zoning since hazards)
- higher atk size to increase hazard size (i think it does it slightly but also so you can hit shots)
also if you dont use weapons why are you savant
hit the point of diminishing return for both agil and speed
quite low power because you dont seem to run it rn either
pretty much what I alr use
Basic Fist warlord, rushdown playstyle
Sand and Earth Mage