Imma tackle this because this is the one point I’ll fight hardest against. For people who are engaged with pvp even at the most basic level, the pvp sting is gonna be less. For people who DESPISE pvp with every fiber of their being and just want to fish, dark sea, farm, whatever, that’s not a sting, that’s a sharp pain. Posted this a bunch but here’s me losing a homie because they were jumped across 5 servers in the span of an hour by rkers whilst trying to farm calvus.
And it’s not just this anecdotal case of one friend, I have trickled in a lot of my friend group into AO from various periods, from launch to even as recent as dark sea, basically one an update (I only got one left rip). Just about all of them only really care about the pve content, and I’ve lost about three of them so far because of frustrations with world pvp.
Like to you and me, if we get hunted thats more of a ‘well god damn it. Shoot.’ kind of situation. To them that’s “This is actively ruining my experience with the game, I’m just gonna play something else.” kind of situation.
I want to, through this post, do as much as possible to try and reduce that feeling so pve players new and old don’t feel like they gotta check over their shoulder constantly or be generally mistrustful of other people in the game. Even if only a single proposed change gets through, that’s a win for me. (Well, unless it’s like, the clan split one)
Yeah, but this is providing the tools and making sure people know how to apply them before they are thrown into the fire. Another critique about trying to fix the skill floor is that it’s an rpg first. You will almost never have a case where a fresh 125 can fight someone, no matter how excited and earnest they are. If I were to add anything, an in-game guide to help people learn the intracies of the game would be fuckin’ sweet. Just for the average person who isn’t a discord/forum lurker to know about things like high invest rewards on agility, or synergies (Seriously, I’ve got almost 1k hours and I’m still not sure I remember all the synergies). Doing everything through hints can be easily missed.
We can’t force someone to jump, but we can help carry them up to the diving board.
The split clans idea is more so a problem with the fact of making sure both sides can enjoy the feature. Right now, its super pvp leaning, so pve clans are dead in the water. Before, it was super pve leaning, so there was never a need to pvp. I don’t think everyone wants to engage with both PVP & PVE on the regular, I think those of us who do are a minority of the player base. Most people have one type of content in mind primarily. They may dip their toe into the other on ocassion, but generally they’ll find one or the other more fun.
It’s not a perfect solution, and the amount of work that would be needed probably kills the idea in its diapers, but I think it should be on the table at least for a sort of ‘well pve infamy gain kills the point of pvp and vice versa, we might just have to split them up at some point to make sure everyone can have clans.’
