Here are some i thought would be cool ingame
Thermo Fist: Static Regulation
Thermo Fist: Static Regulation
The user’s control of their body heat becomes so great, that matter around them begins to turn into plasma in the form of thunderbolts. Attacks can inflict paralysis but at the drawback of attacks heavily draining the user’s temperature and potentially causing frostbite to the user.
Attacks:
- Punch: The user does a (or multiple) simple punch(es). Thunderbolts come out of their fist, extending the range of the attack.
- Palm: The user holds out their palm. After a short windup, the user unleashes potent thunderbolts, which both knockback and heavily paralyse opponents
- Storm Barrage: The user unleashes a flurry of punches, These punches generate static after a while, which causes each punch to release a beam-like blast.
- Grab: A simple grab, if the opponent is grabbed the user uses their static/ lightning to shock the target.
- Strike: A long-ranged dash. Anyone hit by the dash takes light damage but are paralyzed/ knocked.
Boxing: Counter Fist
Boxing: Counter Fist
Counter Fist is a style of boxing that is heavily reliant on waiting for the opponent to strike. Parrying attacks increases a counter that causes attacks to deal more damage. You lose this counter over time by missing parries on attacks.
Attacks
- Most, if not all of normal boxing’s moveset
- Counter: The opponent prepares a stance. Anyone who hits during the counter duration will have their damage negated, and will be met with a fierce attack (grab, punch, kick, etc.). This also increases the counter.
- Release: Once the counter is at it’s fullest, the user will either Preform a powerful, single attack, OR enter a mode. This mode will cause all attacks to deal more damage, increase parry frames by ALOT, an also increase most base stats. This mode is short and lasts for around 5-8 seconds at most though.
Thermo Fist: Mirage Style
Thermo Fist: Mirage Style
Mirage style is a rare offshoot of Thermofist. Mirage style focuses on the user creating “mirages” or fake images of themselves. Each attack leaves behind a “mirage” which are transparent (and colored) clones of yourself that do the same attack, extending an attack’s duration. These mirages deal significantly less damage and hit stun than the original attacks. Using mirages also slightly increases the heat of the user
Attacks:
- Punch: A simple punch. Leaves behind mirages
- Mirage Flurry: A flurry of punches. Leaves behind mirages
- Escape: The user turns into a mirage and goes invisible briefly to escape. Attacks cannot be used while invisible
- Illusion: The user summons 1 or more mirages to fight alongside them. These deal no damage and have no hit stun, instead they are used to confuse the opponent. These will disappear when damaged by anything, or after a short duration (around 15 seconds maximum)
- Uppercut: A simple uppercut: Leaves behind mirages
- Kick: A simple kick: Leaves behind mirages