I'll call them heirloom for now

I'll call them heirloom for now https://forum.arcaneodyssey.dev/uploads/default/original/3X/6/0/606b5caccd5acf987b993ff39d0ae27261a84ebf.png
effort 4.444444444444445 9 quality 4.444444444444445 9 reasonability 4.222222222222222 9

This is just flavor text
I dont care about this items, they’re here to represent what Heirlooms should do.

  • A ring type item that changes blocking, draining your energy to generate a shield of your magic (or spirit energy, draining life as well) in the direction you’re looking. The shield has a reasonable area, making it possible for you to block for your allies as well. (So a tank related heirloom)

  • A pair of boots (leg slot) that change your dash (not dodge reflex), reducing its distance but making it so you dash in the direction you’re looking, allowing you to dash upwards at an angle.

  • An empty quiver (back item) that changes your magic m1. M1 now creates a bow and changes the projectile to arrows. This significantly reduces the cast rate of m1, but increases the range of them (this is clearly a mage’s item, but it only has a level req, not a stats req)

  • A sheath (waist item) that changes Weapon Draw skills. They now have a longer startup, but charging the skill (holding the key) gives it an increase in area/distance.

  • A scarf (neck item) that changes charging. Charging now drains your hunger to boost your natural regeneration. You cant eat uncooked foods anymore.

None of them are particularly gamebreaking imo, they just change something about the main mechanics enough to make it worth a try