Kinda ridiculous, why should someone the player being hunted be punished for even losing any amount at all. It should be the opposite, surviving the encounter, the person with more fame should gain fame, while the hunter loses 50% for failing the attempt.
Increase combat tag duration for assassinating and bounty hunting Players
effort
3.714285714285714
7
quality
3.857142857142857
7
reasonability
3.428571428571428
7
yknow yea this is a dogshit idea just use a musket if they keep running smh
can someone close this
Requested by OP.