a bit too gory?
i mean it exists in nature but…
squishy… slimy… people… parts…
EUGH
a bit too gory?
i mean it exists in nature but…
squishy… slimy… people… parts…
EUGH
Yeah, a fauna magic definitely wouldn’t gonna be fit for a roblox game, and very much wouldn’t be fit for Arcane Odyssey
eh at least I still got collapse by my side.
AND THAT is cool.
void cube my beloved…
You make it sound like it will a million years from now.
mind magic mid, teleportation magic/ portal magic on top
thats even weirder tho portals dont occur in nature or are even based remotely in nature
most likely a horse carriage or whale carriage
its been almost 2 years my g
wydm?
All that will be seen is @anon82052662 preaching his Mind Magic (CHANGE THE NAME TO SOMETHING COOLER)
I don’t mean this in an insulting way but don’t get too attached to your magic. The wind-related niche is already filled for Lost and Ancient (with Gravity and Pressure), so I don’t think it’s likely your magic will be added. I’m not trying to diss the idea.
Definitely not going to happen.
When suggestions open I bet a mind magic cult will be created.
so mind magic is throwing a fleshy object that sends electrical signals through the body?
and your whole concept of mind magic sounds an awful lot like primordial magic, except worse because it can’t even do anything else
I guess I need to brainstorm ideas for other starter element related niches then…
here’s a few:
Armament magic: an odd type of lost spell, born from the sheer spirit of mankind’s ingenuity, instead of being naturally found in nature, this magic materializes itself into weapons such as cannons and swords, that are thrown, or fired, at the opponent, this magic is great at breaking shields, but drains stamina quicker.
slime magic: water niche magic, suffocates opponents in sticky slime that freezes or burns depending on certain circumstances such as weather and combos.
obsidian magic: idk stronger earth/glass magic probably not gonna work. sticks to walls as shards that damage anything that touches them or explode into a volley of tiny shards when hit by other magic.
these are just some backup ideas I came up with from the top of my head.
here read my new magics tell me if they are good
Armament magic sounds like the #1 lost magic choice for conjurors that main guns
Slime magic’s gimmick is an alright concept, but I feel like slime as a whole would be hard to conceptualize
Obsidian magic should just be a glass magic skin, I mean it’s volcanic GLASS for arcane’s sake
wait is that a bad thing for armamanet?
I mean I use conjurer sooo
You choose if military production line the magic is bad or not, I think it could be fun
finally, a magic where I can re-enact dio’s epic knife barrage