I would love an update solely dedicated to ingame factions they have so much potential but are almost entirely useless to join and give almost no bonuses. Anyway very high quality suggestion cheers!
Do you genuinely think a dude who can magically pinpoint evil people and expects you to kill them without question actually cares about doing good?
Oh goodie! Put in a good word for it with Vetex maybe? ![]()
But the Ravenna insigns don’t actually know about their king’s actions due to propaganda, and won’t prob support them if they ever knew. Doubt these are worthy targets for the faction.
Boo, the dude has to beg for his suggestions to be accepted! Surely mine require no such lowly action.
Sorry for taking every opportunity to push my suggestion towards a dev famously known for almost never paying attention to suggestions.
The point was that Derrick probably actually doesn’t give two fucks and uses the excuse of sensing evil people to just get rid of anyone he doesn’t like.
I doubt that. I do believe he has some advanced Sensing. And even if you’re right, what did those poor Ravenna soldiers do to him?
Why don’t you put this questioning towards Cazal and Chaos instead and see what conclusions you come to? Anyways, enough clogging
If Derrick doesn’t care, he won’t bother the person. If Cazal doesn’t care, he will kill the person anyway because he can.
Oathkeeper rework pls..
Common BlueFighter15 W
Can’t think of anything to ask or say about this rework. As for the BoB, maybe its rework could revolve around sensing? I think it’s mentioned in-game that someone’s intentions can be sensed, so maybe a BoB rework could revolve around hunting Heroes/Criminals with specific intents seen after joining the faction.
Hmm… If I do end up going the leaderboard route, perhaps it could be used as a way to more easily find leaderboard players? Perhaps making it so, when you hunt someone they become easier to sense, but maybe with something like an energy detriment?
basically the same as knights proxy but just negative bounty lol
they seem more recon based though, since the leader has a special sensing that can detect corruption in people or something like that, so rather than just killing every criminal i imagine they instead collect info before taking down the target at an opportune moment, could do something with that idk
epic very neat
Good suggestion my man, a shame that means it’ll never happen
So you imply Brotherhood players will have to play Murder Mystery each time they bounty hunt somebody?
Now that is straight up doxxing.
This is a really good suggestion, adds a whole lot of flavor to this faction. My only potential concern is if the execution could end up feeling clunky to use, but I don’t use Stealth so I haven’t used Assassinate much, so I don’t really know how it feels to use that move.
Perhaps some special bounties targeting procedurally generated NPCs in towns/cities that are under the protection of “law-abiding” factions like Grand Navy, Ravenna, Sameria? Needing to balance between going after fame and bounty? Bonuses for going after fame players/NPCs that have some crimes done?
Best I can think of is gaining higher rank/rewards for racking up a bunch of notoriety and taking down the attackers that show up, and for doing a whole lot of crimes in a row. Not sure how well wanton criminality fits with the Seekers of Sight, but a faction that incentivizes letting the notoriety build up rather than cancelling it once you get one star would be really cool. Perhaps leading the notoriety forces to the Chaos-related places and killing them there could be a part of it.
If you one-shot somebody with Assassinate, you’ll get animation bugged. Considering Execution works on similar terms, and is always a guaranteed kill, this is a valid concern.
Bounty hunting only very specific targets with a lot of extra steps? Might get boring after a while.
See, BlueFighter, I told ya the Seekers are supposed to be murderous fanatics that will burn down orphanages when able to!
More like having additional targets with unique spawn locations as options, but perhaps they’d be guarded by other NPCs to spice it up, or they’d be on guarded ships.