Metal Magic is for a reactive playstyle. It’s good to counter things, but it is not very proactive.
Moves with high damage and low startup like 20% size blast, piercing shot, and gun draw: rapidfire thrive with metal magic.
I don’t think it really makes any sense to use it as a primary magic. Glass is just objectively better for that, you’ll have a way less predictable playstyle.
In order to master the combat of Arcane Odyssey, one must reject the self-care that separates humans from the primates we’re so often likened to. One must recede from any social circles, spending hours on end fighting in Elysium. You will have to endure defeat after defeat as your stench slowly worsens. And then?
Congratulations. You’ve mastered Arcane Odyssey’s PVP system. But at what cost? You’ve thrown away everything: your friends, yourself; everything that made you human.
The build you provided is fine, for me it’s all about strategy and habits. AO comabt is very complicated. One great habit is knowing your enemy. Another is practicing in close, medium, and long ranges. By establishing those two habits, it becomes much easier to deal with both aggressive people (usually berserkers, warlords, and certain warriors) and zoners (usually gun warriors or mages). Another good trick is knowing that spamming and continuously dodging aren’t good habits. Every action is deliberate. Each dodge should be calculated as to not take damage from stamina exhaustion and removing the need of more dodges (efficient dodging > spam dodging). When using an action ask yourself, “is this the right moment to use this?” For example, f you want to use beam at close range, probably not the right choice. If the enemy is in the air, opt for blast over beam. If they’re at range and on the ground, go for it. AO is a real time game of chess, where every action has a purpose, and you need to have good reaction time for parries as well (huge clutch mechanic). So, know your enemy, be adaptable to all ranges, and have all your actions be calculated. These habits do have to be developed.
Pretty much the only way to improve at PvP, is to actually do PvP.
You can watch as many tutorial videos on Art, music, running long-distance. But until you begin to do those things with failures, you won’t really improve.
Here’s some advice, look for patterns in fights.
Enemy T jumps and air dodges towards you constantly? They’re probably really reliant on close range builds, and can’t fight back at range.. and.. they have no air dodge, so you can ground punish them.
Long story short, people can give you a million different pieces of advice, but until you start failing you won’t really learn to improve. It has never been about winning, it’s about getting better…
Yes, good idea. Try all the classes you can, find which one feels the best for you.
Generally speaking, at least in my experience, your growth isn’t like–a level up system where you can visually see yourself getting better day to day. Looking back you may, but at the moment you won’t. Just keep playing!