Dual swords has access to mirrored river and soaring eagle, paired with a T jump and dodge reflex this gives weapon users insane mobility.
Berserker has blitz now, combined with selino, uppercut, airsetep, crash, slam, and more, berserker also feels very mobile and fun to play.
Now this is where I cry about mage, all mage has is leap and 2nd magic leap which is mid. Mage needs some kind of mobility stuff to make it less stale and boring. Maybe some kind of comet ability where you surround yourself with magic, fly into the air and come crashing down like Radahn’s meteor.
in my defense, set first magic leap count to 1, then set the other magic’s leap count to 5
always use the first magic’s leap, it only subtracts 1 ‘charge’ from the second magics leap
Thats a drawback of mage, it has some of the best turreting and holding your ground skills compared to other classes.
You could make the argument that beserker is boring to play due to the lack of projectiles, but that’s just how it generally works. Classes have weaknesses and strengths.
It may not be fun to you, but thats really just how mage is designed, to be a ranged turret class. People who enjoy that play mage, people who don’t play all the other classes that have mobility. (Or use hybrids, which have strengths from both classes)
I kinda like it. As a Conjurer, I can now have up to seven “mobility moves” mid-air (Soaring Eagle, Leap 1, Leap 2 3, Soaring Eagle, Leap 4 5).
Airstalling has never been easier.
I at the very least want some kind of spell that lets the player charge through the air quickly, kinda like what Julian did SERIOUSLY WHAT MOTHERFUCKER THOUGHT TIDECLIFF WAS PERFECTLY FINE