Lost skills for weapons

First of all thank you very much Vetex, this is amazing
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Okay so to the point:
With the oath and vast being removed with tgr why not turn their abilities into lost skills? These could be the first out of the new lost weapon skills. It would save Vetex alot of time aswell since he wouldn’t have to add new skills and could just use the raging storm and mighty crash we already have. Each Oathkeeper and each Vastira would be turned into their respective lost skill scroll and could only be equipped to weapons of similar type as these 2 weapons.

I also have some ideas for new weapon skills:

normal skill: spinning blades
When this ability is used the user spins around in circles dealing more dmg the longer the enemy stays in range. While using this ability you can still move but at normal walking speed and the dmg would not be instant but rather over time, the range would only be a few meters as its just a normal weapon skill

For lost weapon skills:

Stunning earthquake: the user hits the ground with their heavy weapon (hammer) causing a shockwave which stuns the target. The stun lasts shorter and the skill deals less dmg the farther the enemy is away from you. This ability would have around a 2 second start up time to let people escape but would have no endlag at all so if you actually hit the person they will be left defenseless for up to 3 seconds. The shockwave would only hit a few m up in the air but would have amazing range on ground level.

Arrow rain: the user rains arrows upon an area of the field dealing decent damage for each arrow while also slowing anyone down by 10% if you get hit by an arrow. This ability would be more useful for area denial and less useful for damage. ( not fully thought out yet so please leave some tips for this one)

Underworld’s rage: the user awakens the desire to harm others in the sword and puts it in the ground infesting the ground with hate. Anyone who touches the ground will start bleeding and will be slightly blinded. The hate would stay on the ground for 10 seconds and have a range similar to 75% of the ancient colisseum arena floor. This ability can only be used by bad reps ( villain or lower).

Divine blessing: the user awakens the desire to protect others in the sword and puts it in the ground spreading a green glow above it. You and and any teammate of yours that touches the ground will start healing and regenerating stamina faster. The green glow would stay on the ground for 10 seconds and have a range as big as the ancient colisseum arena floor. This ability can only be used by good reps (hero or higher).

Please tell me if you have any tips/and or critiscm of my suggestion so i can keep on improving it.

stuns are iffy in a game where you can do over 50% of someone’s hp in a few seconds

sounds silly considering ammos are consumables

evil doesn’t exist, “evil” is subjective
although there was cursed weapons in AA, I don’t think some “evil” customizable skill is the same

good doesn’t exist, “good” is subjective
I don’t think some “good” customizable skill would work

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thats why the stun’s length depends on how close you are to the shockwave and why theres 2 seconds of startup time. So if youre like half the range away you would only be stunned for 1.5 seconds and during the startup time you can just magic high jump out of the range. Furthermore you would have to get real close for optimal use of this ability and if needed the stun length could always be nerfed.

it could just use arrows

Good and bad are indeed subjective tho I do think everyone in the entire world would agree that somebody who kills people for no reason is evil and someone who protects people is good hearted. Dont quite see why thats a reason not to add these abilities

Also why not?

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@Waping
Also you got any critiscm/ tips for me? or anything you like about my suggestion? would be nice hearing some more feedback

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