Merchant became even worse

At least we still got lifeblooms, pine cones and shark teeth. Alongside blue clams, scallops and giant clams.

I mean even if they arenā€™t getting the materials from the dark sea like they logically could, their stock has to come from somewhere and the player is almost certainly not the only person making regular trips in and out of the dark seas.

Merchants could absolutely just be trading with those people and then selling those resources for a profit.

I hate ā€œlore!!ā€ as an excuse to limit the playerā€™s choices, but Iā€™ll absolutely use it as a reason to expand player choices.

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Donā€™t forget the coals and notebooks you need to progress other deckhand professions.

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True, but I just wish there was a way to obtain the chest-exclusive rare and exotic reagents at a reasonable rate. Merchants would have been a really cool way to accomplish that. Most of the rare, exotic, and legendary reagents arenā€™t even that strong to begin with, such as gaiaā€™s tears and scorched metal shards

I feel like it should at least be able to sell rare itemsā€¦

ok hear me out, crazy idea time.

What if both Chef and Merchant deckhands became specilized ā€œMerchantā€ type deckhands with their own unique sell pools and passive abilities.

Chef stays as a chef and is able to sell high quality ingredients and seasonings.
Merchant becomes alchemist because genuinely nobody cares about any of the other things they sell because merchant ship NPCs do the same thing more reliably.

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Iā€™m writing this into a suggestion now but Iā€™m trying to figure out what on earth alchemist would do as a passive ability or active ability that isnā€™t already done by another profession or NPC.

automatically increases all potion tiers by 1 if the potion was brewed on the ship AND used an ingredient that was purchased from the alchemist?

(does not increase tier if potion is already tier 5)

I was thinking something similar but then I realized that would be horribly overpowered.
It also needs to be something that has room to improve by tiers.

maybe it just boosts duration + amplifies the effects of the bottles

(like makes dark sea essentia potions linger longer, more cauldron sips, and throwables travel faster)

(makes potion impact AoEs larger so theyā€™re easier to hit or something idk)

Could even be a chance of getting a third potion from brewing in the brig up to 100% or something. Gives the cauldron a reason to use over silver ones in the dark sea since it is more resource efficient.

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