Alright, but I want to hear how it has made gameplay worse for you. Because I suspect in most cases, most people they try a magic, they either don’t like it or get tired of it, and then they want to change it up. I also suspect in most cases that’s because of the spell variety not being quite there yet, so people are getting tired of using the same spell over and over again, making each magic slot feel the same. I’m sure later down the line there’ll be spells that you’ll like using with that magic, I’m sure that some spells simply work better with some magics than with others. We just don’t have those yet, and that’s why people want to complain.
TLDR: Magic is versatile, it just lacks the spell variety to make it feel unique between each player. People get tired, want to change their magic as a result, and complain. I don’t think magic resets would be necessary or viewed as necessary if we had a greater variety of spells available.
I’m not arguing for myself, I’m arguing for other people. The issue isn’t spell variety; it’s the dichotomy between ease of changing Magic between the ease of changing every other attacking style. Let’s say that, instead of being able to switch your Fighting Style with roughly 25 minutes and 300 Galleons, you have to spend hours killing enemies on top of all that just to go up one or two Mastery levels, since lore-wise, switching from one Fighting Style to another would take insane dedication and getting used to your new style. Sounds awful, doesn’t it? Now imagine that it’s now Magic that can switch it up whenever without the crazy time sink. Do you understand the point?
I also find it odd that you seem to bring up Spell Variety as a counterpoint; it sounds logical, but isn’t using the same attack over and over again effectively any type of power in the game? While I’m here, why did you choose to write a tangent about how AA’s power system would’ve been better when Interchange Potions and Acrimonies were brought up, instead of saying something about how they’re different from Hecate Essences? Why change the subject so drastically?
In fact, last time I checked, Interchange Potions and Acrimonies just don’t exist in the lore (I’m going off of memory and what others have said, so if I’m actually wrong, please crucify me). They, by all means, shouldn’t exist, but they do in-game since the game would suffer without them. Why is the Hecate Essence any different?
You were trying out your magic, now you realized you don’t like it.
You want to try something different, maybe it’s boring now.
Maybe something else I’m not thinking of.
Tell me, how is magic resetting the issue? Because right now, magic is basically all the same or similar because we lack the spell variety and level cap to really work with our magic slots. The issue isn’t how magic is designed, it’s the barely built foundation of it’s concept.
It was originally never going to be an option, period; now you have it now so if you want to go through that slog, then go right ahead. I’m not gonna do it, I don’t really care enough to do it. I’m fine with my magics, if I want to play something else, I’ll play with another build on another file. I’m not stuck to being a mage, and I’ll play something else until I get a little more variety if I’m that bored of mage.
They aren’t, get rid of the narrative and world; now what do you have left for a game?
it’s about how it’s much more complicated and unfair to change compared to weapons and fstyles
Wow Mr.Crusade thank you so much! There’s an issue where magic couldn’t be easily reseted like weapons and fighting styles so it’s absolutely okay to implement it in the most shittiest way possible using lore as an excuse. There’s no way the original problem is still in place right??
So you know how people have a main or cherished file right? they usually like to play alot on that file and have all their stuff on it. If they decide they wanted to reset their magic for the file they either need to deal with the hell that is hecate essence hunting or reset their well loved and adored file.
Buildings need both steel bars and concrete to be stable. Doesn’t mean steel bars are now all of a sudden concrete right?
you are yet to address how prioritising lore over gameplay makes the game less fun btw
Also yes i know he didn’t want to add that, although personally i love the feature because that means i don’t have to delete the file while having to stay with explosion magic (I am NOT deleting a WoM file, i would not forgive myself)
I am once again suggesting to make a new file
don’t like your magic? want to have an easy way to change it? make a new file. don’t have the robux for starter pack or the new files? make a new account.
and for those that DO have the robux, which is likely everyone here, just buy starter pack over magic reset once it comes out. its way cheaper, and all you realistically have to do is wait 3 hours until you can trade, which sounds better than quadruple the price for a magic you might not even like, or (I know that people have been exaggerating these numbers) 4-10 hours in the dark sea like you guys have claimed.
I think that vetex is trying to capitalize on people’s laziness (don’t get me wrong, I’m lazy too), which is smart for him but annoying for the community. still a great developer, though
Not really, that’s just how fighting styles are, you’ll do that naturally through playing the game. Although, I do know this, the day we are meant to explore the Far Reaches comes; none of the arguments made today will matter all that much. Why? Because people aren’t going to be stuck at level 120, 140, etc for months at a time; so people aren’t going to be tired of their magic for months at a time. I personally view the whole magic reset as a lost/ancient magic thing given how the mechanic works (it’s planned to basically be mutations). Game’s still not even fully released, I don’t think this will be changed for full release either, but I do think it’ll get better when we get to or are nearing Vimir sea via faster ships and better ship parts. We don’t even have legendary ships to see what kind of equipment they can give us to make the Dark Sea easier to traverse.
It’ll be hours to retrain a fighting style anyways, but it’ll also be hours to change your magic by that point. The biggest issue is the island size, but they’ve implemented ways of finding them easier. I won’t address the rest of what you said since I wasn’t replying to you when I typed that.
See the thing is, it’s not about being lazy, it’s about losing a relic, to me it’s a relic, of a now forgotten past (i may be try harding this but i’m serious), this file was from when i played World of Magic.
Yeah but it’s a personal thing, that file is the only one i care about, the others will be deleted if i have to, for example i have one to be deleted i just need to transfer stuff since it’s a placeholder for oracle
It’s “unfair” because you aren’t meant to do that now, it’s in the Far Reaches. Assuming we were in Vimir Sea right now, with new ships and better ship parts, this wouldn’t be as big of an issue. Magic resets always struck me as something you do later on when lost magics release.
It’s not, you have the option now. You can call it shitty but later on you aren’t going to be stuck waiting months at a time with your same magic before you can explore the Far Reaches in the future. This as an issue exclusive to the game as it is now, and it’s up to Vetex if he wants to make it easier for now.
If you care that much for your file then go ahead, go for the hecate essence. I don’t really care that much for mine, I’ll wipe mine if I don’t like the build and make a new one. I just don’t have the same attachment other people have to save files that can be replaced. I’ll even do it over something like a name change.
You suggested that narrative and game design are separate, when in reality the narrative of a game is part of game design. You’re trying to make a building without the concrete, and magic reset being removed won’t ruin your gameplay. It’s just the few who’re bored of their magic that want to change it, or they hate their magic and failed to realize they hated it hours into playing.
Magic reset is like having a fancy sink. It’s a good QoL, but the building’s not gonna collapse without it.
and yet zerkers and warriors can change their stuff with ease right now without spending the time to go to the far reaches and keep gambling with a 1/12 odd across islands the size of sameria. I genuinely don’t see how vimir content would make this any less tedious
the problem still exists, it just gives you two shitty choices instead of one. You can now either engage in the cancerous hunt for hecate essence or delete your entire file
refer to my first paragraph of this post
I want to go for hecate on one of my files but im not because of how garbage it is to find it right now
i realize im wrong in this section, but the narrative still shouldn’t come at the cost of conveniece and joy. A game’s lore could be absolutely amazing but if it starts negatively affecting the fun of the game then it should be put aside
yes because i go back from 2 shitty option to 1 shitty option, the gameplay was already ruined for the plenty of people who wanted to change their magic
Not having a good magic reset is like a hotel giving 1/3 of their guests the same exact meal for breakfast lunch and dinner every day because they picked it when they first entered. Meanwhile the rest of the guests are free to chose whatever meal they want
I said he’s a great dev because he made the game that you are arguing over right now. and I’m fairly sure he wasn’t even leading the work on yuletide. (and yuletide was STILL pretty popular)
also almost 1k concurrent daily players + Patreon says otherwise to him going “broke”