Optimization Update Patch Notes (Discussion Thread)

Excited to see what they finally decide on how arcanium weapons will work. Though honestly I think they need to balance all imbues and enchants in the game to have diminishing returns when stacking multipliers of the same type as well as reducing the damage with size based on the total size increase of an attack and not just the gear stat. These two things would probably instantly nip the problem of savants, conjurers, and warlords being overpowered in the bud. If diminishing returns on certain stat multipliers absolutely guts some builds you could implement a hidden multiplier that gets bigger the higher you reach into the diminishing returns that increases all three multipliers just a little bit.

Realizing I probably could have made that a suggestion. Eh oh well. Plus in retrospect weapon hybrids are so overpowered because of how high their total multiplied stats can get spread across all multipliers already. Diminishing returns wouldn’t 100% fix that. Meanwhile warlocks get worse size multipliers that I’m convinced was done for no sound reason. Eh like anything in game dev it’s complicated.

If they work like they said in the qna (2 skills and 2 spells) then there’s no need for stat nerf.
Also i don’t think they’ll be like warlord weapons since they’re all big (cuz colossal duh). Arcanium ones will probably have the average between the normal weapons stat and magic stat.
Again can’t say anything yet we know almost nothing about them yet. I just hope they’re fun

Conj owned the meta before and its argueable savants have with FR. Though with FR warlords have been, a bit of menace (I love the build week 1 and I’ll love it when it drops again). Though arcanium weapons are going move that ball to conj/savants but unlike warlords they have a good secondary magic instead of strength. Better imbues, better skills, better versatility. And savants… Arcanium strength weapons… it’s going be complete hell lol

Finally gonna make shields good (imagine firing beams from those. Peak)

Conjurers are for sure getting a nerf with how good they already were, now they will have their actual weapons.

A magic class? Getting nerfed?

Devs nerf Thermo again

Thermo seems a little strong even after the nerf…
Devs, give mages another lost spell.

Though yeah I’m more afraid of the savant then conj. While conj going be a better warlord. Savant will have a triple stat weapon and that will be… insane

I fully suspect it will be fully viable in PvE without any changes but be nerfed because a balance team member got killed by it in Elysium.

You see when they tried nerfing savants (the 60\60 split). They didn’t care. It only affected warlords really. I don’t think they can properly nerf savant without murdering another build

The 60/60 split, which was previously the over-nerfed 65/65 split showcases the balance team WILL do stupid decisions that won’t affect the build they want to nerf.

I don’t believe they know of an alternative balance change, as the split is significantly easier than thinking.

I think the 60/60 was fine (warlords were just flat out better warriors) though if I recall their intent were at savants. And savants shrugged it off unaffected. You try nerfing their imbues? You hurt the hybrid that uses them. It’s kinda hard to the nerf the class that gimmick is stealing everyone else’s things

Agreed, but they only made it 60/60 after the heavy backlash from the 65/65 split.
Their intent was fully savants, as per the Savant Lords being far too strong.
They have to think especially long about nerfing an entire build, as applying a higher split is outright a lazy solution in most cases, some even detrimental to something you never intended to target.

Yeah let’s see the balancing nightmare changes that arcanium weapons will bring.

Warlord had its fun now it’s conjurer’s turn to be IDF’s greatest solider

I don’t think warlord will become bad because of this I should mention. Just conj (and savants even more) will be just that much better

I don’t think arcanium weapons would be all that stat wise. I think they will give conj access to higher tier skills and extra spells customisation that’s it.

Consider all other arcanium items get altered by their imbued magics I don’t see why weapons wouldn’t.

Plus it gives conj the hybrid scaling the thing that makes berserkers so good but instead of strength uses magic which is. Objectively better plus the better imbued stats and/or statuses that magic bring

They will be altered but i don’t think they’ll be as strong as warlord ones. Also they won’t do bleeding only the magics status effect so you lose any synergies.
I think their true gimmick is magic sloting not the stats