Potential Revolver Weapon

bad idea, but what about a sort of fixed multibeam? As in, it’s kinda like 6 piercing shots, but after the first one, you can’t change the aim. To rephrase, you fire six shots at the same location in a row, basically the ultimate punish tool

If Revolvers get added, then you could realistically make the TF2 Spy with the Overcoat chestpiece, Villainous mask, and have the file be a Revolver/Dagger Warrior.

You got blood on my suit…

give it vanishing style and make it a warlord

3 Likes

If I don’t see a warrior shooting an FGM-148 Javelin at a ship in 2027. I’m gonna probably do nothing.

Isn’t that just really just a slight modification of Gun Draw: Rapidfire?

This would be a cool boat siege weapon

If you make a revolver with any special abilities I think you are required to have this one skill:
So you get a coin

we need some sort of arcanium railgun as a siege weapon that shoots a huge explosive beam of magic energy

deadass description

yes, but you’re not allowed to aim each individual shot

Read again, please. But yeah, it’s a pretty minor alteration that just makes it rather more like a reskin than anything else

it’s time for a game dev to not understand how bullets work and add them anyways

I really hope the skills would be just direct references to ultrakill

This would be kinda terrifying

Finally I can pocket sniper someone from An entire munera garden away

watch the balance team make the range only 50 studs because of “immersion”