Now first, i did the obvious and drew the northern line to Ielorchos first and then the highway from the bronze sea spawn to the Ravennian gap (I purposefully made the highway as close to Blasted rock as possible so that you could sail south to windrow without the line getting in the way of the journey)
The more difficult routes however, are the two middle ones. I first made sure that the eastern route strayed far away from Silverhold and Fort Talos to prevent any Happy Accidents during the journey, and then added the western route for any player heading north instead, ending at the fork behind Frostmill so the player can pick their preferred way forward
There are a few problems with this map, first being the fact that Black Reach has no real route going for it, and second, That there is a lack of routes going south, with the entirety of the western side of the bronze sea having no highway to the south at all.
Second was the Nimbus map which was unbearably difficult to make routes for,
At first, it might just seem that North Western route is an useless Sameria to Bronze Sea route, but i actually wanted to make the route specifically to make the travel to The Vents Of Aeolus faster while still having a path to the forests of masts and for the very little use you get out of the bronze sea teleporter.
Then i made the weird loop route for claw island that’s also touching Dragon’s Arch.
Then i obviously drew the Vents Of Aeolus southern route, which needs no explanation.
The last route however was the most difficult one to figure out because while it’s easy to connect Monos and Makrianos, there really is no way to make a proper endpoint for the route itself because Tidecliff is just an useless barren wasteland (Also i could’ve moved the northern point a little to the west to make it easier to travel to makrianos from Sameria, so you just have to pretend that’s there…)
I think i overstretched the routes here quite a bit so please excuse that…

