QoL Suggestion Thread #2: Electric Boogaloo

QoL Suggestion Thread #2: Electric Boogaloo https://forum.arcaneodyssey.dev/uploads/default/original/4X/e/f/f/eff0ba1ebd57a5d1a8590462061276b22faf91ea.png
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added a ton more but im too lazy to list all of them lol

also came up with some different suggestions that ill go make a suggestion for now

1 Like

added a few more convenience ones

swap rowboat launch and fleet raven
there should be no reason for the fleet’s first research to be 4 rowboats with rope over easier communication

which ones that im too lazy to look over all of them

new convenience

few more added, 2 misc and a convenience iirc

I’d like to see some dummies or soldiers or something in Sameria to test damage. When I make a new build I just go to Windrow or Marikanos to test damage which can get kind of annoying. Sameria’s population is 20,000 people but there’s nobody I can hit ?

added in

removed the suggestion for piercing moves to ignore LOS because i remember why thats in place now (so you cant snipe bosses like merlot through walls), and also ignored LOS checks giving damage reduction for same reason, instead replaced them with a suggestion to have LOS checks disabled if there is less than 10 studs (not including open air, just 10 studs of actual parts) between you and the target

honestly would just prefer if bad positions[1] just had a terrain piercing skill or so, and maybe a single large aoe as well if you are close enough

that way even without a los, certain enemies would still be able to attack us freely
(also could also get more terrain piercing skills overall since you can even bait normal enemies around corners and smack em where the normal enemies can struggle, by allowing enemies more access to terrain pierce abilities we might not even need a los check)


  1. basically just anyone inside a building/small area ↩︎

i still think its an important system cause of places like whitesummit, while merlot is stuck in a little room you’d just be shooting him through a wall from the top and he can’t really do anything about it

so either LOS or you could do a funny feature where if you attack a boss through a wall they teleport behind you somehow

I also considered “placed” abilities for it as well (if there is a wall or smth a small shift of your wrist could have an explosion explosion happen far away, or get caught on the edge of the wall and have the circle show up near you instead) also happens for rain/storm of arrows. Instead of landing where your cursor is there seems to be a line check toward where you are trying to aim, but then thought better of it(the way gank squads could hide near a corner and get half a dozen simultaneous explosions of some guy)[1]

also and some of those bosses could honestly get a health increase now- we are barely half their level and some ppl are beating them easily (also with the global health increase, players at the same level as those bosses with 0 armour would heave nearly the same health, in fact, you’d have more health than merlot by 100 even with 0 armour and no dragon blood if your level was equal)

Lol, if anyone happens to be a strength build, they could just use the blitz ability to go above you and smack ya down, for other builds maybe-[2] but would be funny, the los check is just smth i don’t really like[3]


  1. Though it could become a boss exclusive trait for placed skills to bypass line of sight ↩︎

  2. Magic could projectile throw self at you, weapon could do like a flash cut through all the terrain and you(or smash it all) spirit- copy mages homework till i can think of smth else ↩︎

  3. they hit me but i can’t hit them? ↩︎

2 Likes

2 new convenience ones