Reminders for AO (Part 1)

We probably will

He added more moves to almost all weapons a while ago

v1.8.104 is published

7 Likes

Cannon types are nice, glad we can get different types for differing ship builds. I wonder how a combination of rams and cannons for short-range would work too. I feel like this stuff could make ship combat really feel diverse and enjoyable rather than a bother.

My goodness he’s pumping cannons out like roblox pumps out simulators

9 Likes

what, how

He updated the trello with 4 new cannons every 5-8 minutes for about an hour

Mans was making new cannons in less than 2 minutes each

18 Likes

Holy shit the amount of dedication this man has

2 Likes

He’s building at a level of speed higher than that of a God.

HUH
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4 Likes

Biggest change is the addition of the Arcanium Cannon.

12 Likes

Is the range multiplier changed by the magic speed?

I wish structure destruction would affect ships parts a little, it would make the stat more useful :confused:

Vetex should remove that stat tbh

I think it was explained that since the magic destruction stat has such an extreme range (compare light to metal), it would be really hard to balance out. Going with magic damage just seems like the safer option I guess

3 Likes

now we can long range wind yeet

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grape

6 Likes

grape

this shit