Reminders for AO (Part 1)

literally nobody looks in this topic anymore but im gonna ask one more time:
move to #game-discussion?

  • move it
  • keep it
  • fuck off

0 voters

again selfish vote, but I say keep it here

currently whenever there’s an unread message I know it’s probably a new patch note
if it was in #game-discussion then there’d be more :poggerfish:

ideally the post would be public to view but only regulars could post, but that would probably involve creating an entire category for it

why tho?

probably because there’s significantly more people without regular, and if they decide to mainly check here this place would probably have like 2000+ replies by now flooding where the trello reminder is

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biggest patch note yet?

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i guess 2 days is enough time, looks like I’ll be moving it
i will add some form of guidelines tho

b i g

it has been done

have fun

fun will be had.


image

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sand and clear sand have been revamped

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v1.4.113

Changes

  • Sand Magic can no longer be used under the sea, and its blasts will explode when they come in contact with it.
  • Adjusted Sand Magic’s charging particles.
  • Sand Magic now has an effect at high tiers that is added onto its high tier blasts.
  • Revamped Sand Magic’s charging, sphere explosion, pillar explosion, shockwave explosion, beam attack, and high jump effects, and they now have more effects added at higher tiers.
  • Finished revamping Sand Magic and the rest of its variations.
  • Adjusted Glass Magic’s blast visuals/particles, shard scaling, charging particles, and explosion particles.
  • Glass Magic now produces 2x the amount of shards as before, but at half the size.
  • Revamped Glass Magic’s charging, sphere explosion, pillar explosion, shockwave explosion, beam attack, and high jump effects, and they now have more effects added at higher tiers.
  • Finished revamping Glass Magic.
  • Adjusted Magma Magic’s droplet trails.
  • Crystal Magic now produces 2x the amount of rubble as before, but at half the size.

Bugs

  • [Fixed] Cinematic bars in cutscenes and picture mode have a slight outline.
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v1.4.114

Changes

  • Revamped Crystal Magic’s charging, sphere explosion, pillar explosion, shockwave explosion, beam attack, and high jump effects, and they now have more effects added at higher tiers.
  • Finished revamping Crystal Magic and the rest of its variations.
  • Adjusted Snow Magic’s sound effect volumes.
  • Snow Magic can no longer be used under the sea, and its blasts will explode when they come in contact with it.
  • Revamped Snow Magic’s charging, sphere explosion, pillar explosion, shockwave explosion, beam attack, and high jump effects, and they now have more effects added at higher tiers.
  • Finished revamping Snow Magic.

Bugs

  • [Fixed] Not having a Name for your spell and only having a Synonym can cause it to become plural when Amount/Duration is over 1.
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v1.4.115

Changes

  • Adjusted Explosion Magic’s projectile particle sizes.

  • Revamped Explosion Magic’s charging and sphere explosion effects, and they now have more effects added at higher tiers.

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Screen Shot 2021-02-18 at 4.10.16 pm
megumin magic revamp in progress

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Insert the many, many, many, many, many, many, many, many, many Magic Improvements

LETS GOOO
I Can finally become shark jumping out of the water

v1.4.116

Changes

  • Revamped Explosion Magic’s pillar explosion, shockwave explosion, beam attack, and high jump effects, and they now have more effects added at higher tiers.
  • Finished revamping Explosion Magic.
  • Adjusted Ash Magic’s blast and explosion particles.
  • Revamped Ash Magic’s charging, sphere explosion, pillar explosion, shockwave explosion, beam attack, and high jump effects, and they now have more effects added at higher tiers.
  • Finished revamping Ash Magic.
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revamping done :flushed: